is :
virtual void operator () (const osg::Camera /*camera*/) const {}
You've not got the const.
Robert.
On 9/28/07, Carlos Zoido [EMAIL PROTECTED] wrote:
Hi all!,
I'm trying to add a DrawCallback in order to set a PostDrawCallback to
a camera and make a delay before SwapBuffers happen. At las
Hi all!,
Does anyone know if it's possible to controll the application
framerate in any way ?
We have now V-sync on and if for example we have a refresh frequency
of 72Hz and the framerate is during all the execution of the
application over 40fps we'd like to now if there's any function in OSG
Hi all,
Could anyone please tell me how can i activate the textures precache
in current stable version ?
In the past I had this piece of code to do that task, wich piece of
code would substitute this one ?
for(osgProducer::OsgCameraGroup::SceneHandlerList::iterator
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