Hi,
I am trying to allow the user to configure which axis is up if they are using a
fixed vertical axis, so I wanted to create a CoordinateFrameCallback. I saw
that CameraManipulator just returns a default osg::Matrixd if no callback is
set. So my callback did this first just to test and things
Hi,
Ok well, I built the latest OpenSceneGraph from the svn repo with cmake (so no
frameworks just dylibs) and it works fine. :) I did have to modify a couple of
files to get it to build though:
In the osgdb_lwo plugin the ID4 struct needed it's array renamed from id to ID
to avoid a keyword cl
That's awesome to hear!
Big thing for me is that I require the 10.6 SDK for OpenCL support so I'm
trying to use the toolchain that supports this.
If I grab information from the node other than the name such as the className
I'll get a classname for each node in the scene.
If I just do nothing
Hi again! :)
So it's just a problem with OSG in general it seems. I've tried building and
linking in many different ways, all end in segfaults when trying to get the
name of a node. I haven't tried much else because that's a pretty basic first
step.
The attached code also segfaults on OSX and
So I built this as 32-bit on snow leopard and I still get a segfault when
attempting to get a node name from an osg::Node.
Any other ideas? :)
Thanks for the help!
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_
The latest Qt is 64-bit on mac now and I configured it with cocoa. I'm using
the latest build from git as well after I first had troubles with the pre-built
Qt4.5 (the cocoa version, not the carbon version)... which also has a couple of
issues with snow leopard in general though.
Here is the ou
Hi,
I'm working on a project and targeting linux and OSX. It's a Qt based
application and I have my builds in order more or less using qmake and so on,
but on OSX I get segfaults anytime I access certain properties of a node. The
easiest example is to just make a node visitor that prints out th
Cool. I'm not entirely sure how fit I am for the task of working out an OpenCL
version, but I develop on mac and linux and have the linux opencl drivers so
I'm anxious to experiment. :)
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Hi Folks,
New to OSG but osgCompute is incredibly exciting to me. I see that there is
some CUDA action happening but was hoping to here about in progress or planned
support for OpenCL as well.
Has anyone started working with OpenCL yet?
Cheers,
Chip
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