demo, I'd upgrade to
the latest osgOcean. For now, I'll just move the land out of the ocean's branch
so it isn't included in the reflections. I'll come back to this problem later.
Thanks for the help, Kim. :)
~ Chris Innanen
~ Nonsanity
Kim Bale wrote:
> Hi
I'm stuck with the last "stable" release of OSG, v2.8.2, and if I recall
correctly, the most recent osgOcean requires something later, yes? Maybe I can
mix and match a bit...
But yes, it IS a reflection of the back face of the terrain.
~ Chris Innanen
~ Nonsanity
t it's
something I need to get rid of.
Clip plane being set too low... I thought at first I knew what that meant I had
to do to fix this, but I appear to be wrong. Any other hints?
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~ Nonsanity
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isplay correctly, but I
need to adjust its placement based on its height and width.
I've tried far more that just this, running through quite a number of functions
both in Text and TextBase. I've looked through some example apps for this. I've
searched the forums
ce of the water is the only thing black
in the scene. I can see my terrain and other ocean effects.
We're using GeForce 7900 GS on XP and Nvidia driver 196.21.
~ Chris Innanen
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version of OSG greater than the last stable release? (2.8.2, which is
what we are required to use here just because of the "stable" label.)
Even the example app is black for me. Oddly, it's entirely black screen, except
for the text, while my own app looks normal except for the black s
Since this is an MFC project, I'm just going to grab the mouse position through
that, and cobble it what what other information is available to get the job
done.
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e that my
view setup is at fault either.
I'm hoping someone can point me in the right direction as to why the
GUIEventAdapter's min and max x and y values wouldn't be getting correctly set.
~ Chris Innanen
~ Nonsanity
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Ne'er mind. I wasn't logged in when I viewed the thread originally, and
therefore didn't see the attachment.
~ Chris Innanen
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Where can this manipulator be found?
Thanks,
~ Chris Innanen
~ Nonsanity
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he sidebar, and a control-minus size reduction to the
page... It fits now. :)
Thanks again,
~ Chris Innanen
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meone shrink the forum's OSG logo image a bit? It
makes the forum require a browser window width of 1200 to avoid side scrolling.
(I can't be the only one affected by this?)
Thanks,
~ Chris Innanen
~ Nonsanity
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e in there is wave scale,
and from the rather WILD visual results I got from making drastic changes to
that value, it's not a way to scale the whole ocean.
If it can't be scaled to match the rest of the scene, what scale is it
generated at?
~ Chris Innanen
~ Nonsanity
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section of the planet, I half expected to see the Earth floating half-submerged
on the horizon of the sea...
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efore, yes? :)
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th no effect on the visual outcome, but I've left that in there for this
example.
All that said... Anyone have a clue what's going on here?? Because I'm now at a
complete loss after the better part of a day of twddling things...
~ Chris Innanen
~ Nonsanity
P
t I used to place my ocean stand-in blue quad.
Continuing to flail...
~ Chris Innanen
~ Nonsanity
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osg-
it
is. I hope. :)
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solved it already and would be willing
to share their technique. :)
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Ack! Nevermind...
Only AFTER writing that did I bother to look up the inheritance tree at
TextBase. THAT'S where all that info is available. :)
Must be snow-on-the-brain.
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m guessing *I'M* the one missing it.
Info like: width, max height, max rise above baseline, max drop below baseline,
font's max rise/drop, etc.
This information is invaluable for doing complex alignments of text.
Thanks,
~ Chris Innanen
~ Nonsanity
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ional includes, osgOcean builds
correctly.
~ Chris Innanen
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Hi, J-S...
My settup isn't much different than what has been reported previously in this
thread, by both people for whom this worked, and that had the errors.
OSG 2.8.2 (last Stable release)
osgOcean 1.0.1 (latest release)
Visual Studio 2008
And the errors for the first cpp with problems:
Cod
; as
used by a class that gets put into a STL list of some sort inside OSG itself,
mainly the State class.
This suggests a Microsoft-only issue, but the errors VS provides are fairly
useless for tracking down the problem in osgOcean or its configuration.
Here's hoping someon
g location 0x0. As non-informative an
error as Visual Studio provides.
Does osgEarth 1.3 require a particular version of OSG? We're still using the
last stable release.
~ Chris Innanen
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values to
change the camera's perspective towards a more human scale. Or just figuring
out how to create a new frustum that doesn't grossly distort everything...
~ Chris Innanen
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omeone point me to a tutorial on how these values relate? I haven't yet found
one that helps me.
Thank you thank you...
~ Chris Innanen
~ Nonsanity
[/code]
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e being clipped.
[Image: http://nonsanity.com/x/osgEarth_clipping.jpg ]
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ra motion around
them, having the static terrain VPB would provide DOES seem to be the way to go.
(And I'm sure osgOcean would look much better than my simple blue fog! :) )
~ Chris Innanen
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people in the know. I've used
other scene graph engines in the past (mainly Gamebryo) so I'm still struggling
with the differences in OSG.
~ Chris Innanen
~ Nonsanity
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