s is what you can use to
> control the rendering order. See the osgreflect example for code that
> sets
> RenderBinDetails to create multiple layers.
>
> Robert.
>
> On Sun, Apr 13, 2008 at 2:34 AM, Christian Kaeser <[EMAIL PROTECTED]>
> wrote:
>
>>
>> I
On Sat, 12 Apr 2008 14:41:41 +0200, Christian Kaeser <[EMAIL PROTECTED]>
wrote:
> Hello everyone,
>
> I encountered a problem that seems to stem from stenciling osgText::Text
> -
> if I do this, the Text will not be drawn at all.
>
> Here more details of how my setu
Hello everyone,
I encountered a problem that seems to stem from stenciling osgText::Text -
if I do this, the Text will not be drawn at all.
Here more details of how my setup works:
I am writing a GUI system that uses stencils to limit the drawing area for
components stacked in another component
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