I found the gpuculling example. It may solve my problem..
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Hi,
I am currently working on a project requires gpu instancing. I worked out a way
to do the instancing with vec4 as position attribute in. However, in the real
case, instances need to be scaled/rotated/translated. Now, I want to send the
transform matrix as an attribute to the shader. Normall
One following question is how can I do the same for drawable and attribute
callback?
sirian_ye wrote:
> Hi,
>
> I am recently working on a big scene simulation project. To optimize the
> performance, we consider to only update elements (material color, position,
> rotation etc.) in frustum or
Hi Robert
Thanks very much for your reply. I check the osgQt after your suggestion, I
know the problem now. However, it still doesn't work after I add gl_back. As it
is not high priority, I will implement shadow myself later.
robertosfield wrote:
> On Thu, 16 Aug 2018 at 09:29,
Hi,
I am recently working on a big scene simulation project. To optimize the
performance, we consider to only update elements (material color, position,
rotation etc.) in frustum or not culled. The most straightforward method come
to me is using cullcallback to do the update. I implemented it a
robertosfield wrote:
> Hi Cong,
>
> On Thu, 16 Aug 2018 at 06:32, Cong Ye <> wrote:
>
> > I agree this is a problem. But i don't think it causes the shadow not
> > displays in embedded window problem. Could I ask where can I specific the
> > graphics
Hi Robert
Thanks very much for the quick reply.
I agree this is a problem. But i don't think it causes the shadow not displays
in embedded window problem. Could I ask where can I specific the
graphicscontext to shadow camera? That may be the problem? Didn't find any
methods in shadow technolo
Hi,
I am recently encountered an interesting problem. I am trying to add shadow to
a scene embedded in osgViewer::GraphicsWindowEmbedded. Most of shadow
algorithms are working fine if i use osg::Viewer only. However, if I use them
in GraphicsWindowEmbedded, nothing will be displayed.
The setti
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