Thanks, Trajce. That looks like it will do what I need. Since this was my
first post to the forums, apparently it wouldn't show up until an admin
approved it and during that time I was able to modify the
GeoPositionNodeAutoScaler class from osgEarth to do what I need it to. Looking
at
I have certain nodes/objects in my scene that I always want to be the same size
regardless of their distance from the camera and I'm trying to figure out the
best way to go about doing this. My first thought is to create a custom
NodeCallback to add to the node as a cull callback and then get
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