Classification:  UNCLASSIFIED 
Caveats: NONE

Howdy,

I searched the mailing lists, FAQs, Wikis, etc. and could not find
anything on this.

When OSG load .obj files, the material name appears to get lost from the
state set.  I noticed someone had a similar problem with 3DS files some
time ago (see text after my sig).

Can anyone confirm that this issue has not already been brought
up/resolved?

Thanks,

Michael Day

> Subject: 3DS Material Name
> Date: 2006-12-30 20:57:51 GMT
>
> Hi Robert,
>
> I trust you've had a good break. I'm hoping this is the correct
address to submit a bug fix to be patched in to
> the OSG code base. 
>
> I'm working a lot with the 3DS loader, and one of the bugs I've come
across is that when a 3DS file is read into
> the OSG world, the material name on the geometries is not maintained
within the OSG world. This is a little
> odd as there is a "Name" field for a material object within OSG. Hence
the request that this be fixed. 
>
> I've taken the liberty of embedding the corrected function below.
This is taken from the
> ReaderWriter3DS.cpp file. I confess to not having the latest version
of OSG, mine is 1.0, however I
> suspect from the mail list that this hasn't been spotted by anyone
else. 
>
> I've prefixed the line I would like added with some comment lines. I
assume that you will remove unnecessary bits.
>
> Regards
>
> Neil Hughes

Classification:  UNCLASSIFIED 
Caveats: NONE

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