Hi, ladies and gentlemen
I humbly ask you for help :3.
For example, i have few points and i want to create animation of line that
grows from one of the point to all another, like branching tree but cant find
so far any information about how to achieve this. Any help will be very
appreciated
Hi, all
Guys, do you have met this kind of mouse behavior?
Thats what I do:
Build QTOSG application that add few object in scene (comupositeview). When I
highlight object mouse stands exactly at point where it have to be. Like in
this picture. [Image: http://i.imgur.com/9bRy3Mj.png ] (word mouse
Well, Ill try describe what I'm trying to do. I have scene where I put object
with this code:
Code:
std::string path=models\\;
std::string path2=textures\\;
osg::Node* scene = osgDB::readNodeFile(path+n);
scene-setName(scene);
osg::BlendFunc
Hi, all
Below is my code:
is it possible somehow store matrix transform of PAT inside of children (gizmo)
?
Code:
osg::ref_ptrosg::Switch sw = new osg::Switch;
sw-setName(Switch);
sw-addChild(scene,true);
sw-addChild(getLineCube(pos,11),false);
-setMatrix(m);
Cheers,
Rafa.
2014-12-29 14:23 GMT+01:00 Drake Aldwyn ():
Hi, guys
I've stuck. Please help me get out.
I have PositionAttitudeTransform, I use it because i need to know position
of node. But for manipulation with it ( i use osggizmo from osg recipes) i
Hi, guys
I've stuck. Please help me get out.
I have PositionAttitudeTransform, I use it because i need to know position of
node. But for manipulation with it ( i use osggizmo from osg recipes) i need to
transform this PAT to matrixTransform.
using object-asMatrixTransform();
returns NULL
Hi,
Thank you a lot!
I've got it :3
Cheers,
Drake
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61751#61751
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi, all!
Guys, I need your help!
I’ve just start learn OSG so can’t figure it out by myself. I want to add
custom textures to loaded models (all model is platonic solid and loaded from
.3ds file). Is there any path to apply texture (loaded from custom png file )
to these models properly? I.e.
8 matches
Mail list logo