Hi all,
I am trying to do something which attach additional information (loaded from an
external JSON file) to each vertex. The loaded information are loaded as
texture in GPU. The only problem here is how to figure out which element of
data to be used for particular vertex in vertex shader. I
Hi,
This question is similar to my question in other thread about Texture Buffer
Object. I figure this might be a different problem, i.e. on gl_vertexID instead
of Texture Buffer Object, that's why I create this thread.
I need to attach additional information to each vertex of a loaded 3D model
Hi,
I am trying to attach additional per-vertex information to each vertex. For
each vertex, there are 3 sets of RGBA values I want to attach (each called
controlSetA, controlSetB, controlSetC) to. The controlSet values are from an
additional file in JSON format, and it is not embedded in the
Thank you, terenzi :D
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Hi,
I have an fbx file (authored) using Maya, which is using two textures,
table-cloth-2.jpg and table-cloth-3.jpg. Just say, now the files in this folder
E:\Data\3D Models\Watercolor\fruits-uvs\scenes - JPG\
- table-cloth-2.jpg
- table-cloth-3.jpg
- simple.fbx
With both textures are linked to
Hi,
I have an fbx file (authored) using Maya, which is using two textures,
table-cloth-2.jpg and table-cloth-3.jpg. Just say, now the files in this folder
E:\Data\3D Models\Watercolor\fruits-uvs\scenes - JPG\
- table-cloth-2.jpg
- table-cloth-3.jpg
- simple.fbx
With both textures are linked to
SMesserschmidt wrote:
> Hi Eon,
> Do you have issues with any of the tutorials inside the books?
> The only structural changes I recall is the promotion of the
> geode/drawable hierarchy and some changes regarding the callbacks. But
> maybe Robert can shed some light on the potential breaking
Hi Jai,
There is a research paper for automated exploded view :
http://grail.cs.washington.edu/projects/exview3D/
You might want to implement it based on this paper, or contact the authors.
Cheers,
Eon
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Hi John, Thank you very much, I have received it :D
John Richardson wrote:
> Hello,
>
> I'm the SIGGRAPH BOF moderator.
>
> Let me see if I can dig them [Robert's slides] up and send them to you and
> whomever else wants them.
>
> .
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