Robert,
I've used the main camera (viewer camera) as a RTT camera for the scene
rendering and I display it on a quad geometry with a second "HUD" camera. Then,
I've added a shader on quad geode. Is it clear enough? (English isn't my native
langage :))
Cheers
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Hi Robert,
The slave camera works well for the snapshot size but the saved image seems to
be the image before my "postprocess" shader. I've try to play with the
setRenderOrber of the slave camera with no success, any idea ?
Fabrice
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Hi,
I have a scene render with RTT and quad geode for some postprocesses (e.g. a
pseudo "night vision" shader). I want to get a snapshot of the displayed image
but with a given size (e.g. always 512x512) independently of the real screen
size. How can I do that ? The examples I found are always
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