Hi Timm,
I ran into a similar problem to what you have and solved it without having
to modify the OSG Core source code. The problem is that osgViewer does not
do eventTraversal and updateTraversal on the slave's subgraph regardless if
they are using the mastersSceneData or not. I'm submitting a fi
.
>
> HTH. Regards.
>
> Ümit Uzun
>
>
> 2009/9/4 Filip Holm
>
>> Hi All,
>>
>> Is there a way to generate a solution that only contains the osg
>> Example projects with the current CMakeLists.txt configuration?
>>
>> I've looked throu
Hi All,
Is there a way to generate a solution that only contains the osg
Example projects with the current CMakeLists.txt configuration?
I've looked through the mailing list and the CMakeLIst files without
finding an answer. I'm working on MSVC80 and find that a solution
containing all the osg Co
; std::endl;
//osgViewer instantiation and main loop etc.
osg::notify().rdbuf(notifyBuf);
}
Filip Holm
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Thanks Paul Martz and Bob Kuehne for a great week of OSG Training.
After working with OpenSceneGraph for over a year I found it to be very
useful and highly recommended.
The training material was of high quality and the labs were a perfect
compliment to the learning experience.
Getting "the in dept
Hi Mi,
If you have a look at my previous email on this subject you'll find the
answer to this problem. It's a bug in osgEphemeris. After re-calculating the
skydome image ephemeris fails to set the dirty bit on the result, hence the
texture is not updated.
Filip
On Wed, Sep 10, 2008 at 3:07 AM, <
I tracked down the osgEphemris texture update problem earlier today. If you
have updated to osg-2.6.0 or later there is a change in how Texture2D works.
Since I do not have the code at hand I'll tell what the problem is and you
should be able to find it quite easy.
Find the method in ephemeris tha
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