Hi,
I want to read .osg/.osgb without conversion using javascript in webgl , could
you give me some good suggestions or ideas ?
Thank you !
FlySky
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Hi,
Who can seed me the osgOcean_Rivers.rar ? It's a very cool project,but it could
not be download now!
http://graphics.tudelft.nl/Game_Technology/Hendrickx?highlight=%28osgOcean_Rivers.rar%29
Thank you!
--
肖鹏(Xiao Peng)
个人主页(Website):Open
Hello,
I'm recently doing some work about VTK. I know there is a project called
osgVTK,maybe long time ago. I would like to rewrite or update this project. Do
you have the project's source code? Can you send this project to me?
Thank you!
Look forward to your reply!
Good luck!
_
在2009-10-03,"Chip Collier" 写道:
>Hi,
>
>I'm working on a project and targeting linux and OSX. It's a Qt based
>application and I have my builds in order more or less using qmake and so on,
>but on OSX I get segfaults anytime I access certain properties of a node. The
>easiest example is to
Enjoy:)
在2009-07-04,"Robert Osfield" 写道:
>Hi All,
>
>I'm just heading offline to complete my packing for a week family
>holiday on the beautiful Isle of Skye (part of the west coast of
>Scoltand.)
>
>I hope you all have fun in my absence ;-)
>Robert.
>
If someone is interested in Chinese,you can visit
OsgChina(http://www.OsgChina.org) or OsgChinaBBS(http://bbs.OsgChina.org) .The
forum is also good for many osg-users.
在2008-12-23,"John Montgomery" 写道:
>Yes, Thanks for this Art.
>I prefer to browse by threaded topic.
>
>---
Hi,You can use getscenedata() and writenodefile() to save the scene!
在2008-12-22,"hemanth korrapati" 写道:
>Hi,
>
>How can we save all the objects in a scene as a single model ?
>
>Thanks
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Thank you!
The same to you.Merry Christmas and a Happy and Prosperous New Year !
在2008-12-22,"Gordon Tomlinson" 写道:
Merry Christmas to one and all, may the holidays bring joy and good health
Another Cracking year for The OpenSceneGraph.
I would like to thank one and all for th
Hi,Ryan
Can you tell me the type of file what you load?readHeightFieldFile is mainly
based on GDAL plugins.You can have a good knowledge of GDAL in
http://www.gdal.org. The website lists a lot of file types what can be
read/written.
在2008-12-22,"Ryan Morris" 写道:
I'm trying to wrap my he
Luck!
FlySky
2008.12.18___
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XiaoPeng
在2008-12-02,"Ümit Uzun" <[EMAIL PROTECTED]> 写道:
Hi FlySky,
I tried to look website but unfortunately I don't understand any word :) I
think there is only Chinese edition.
And I believe that, Chinese edition can be read by much more people than
English all over the
Hello,everyone.
I have written a new OSG book-《OSG编程入门指南》in Chinese.You can find more
information in OsgChina(http://www.osgchina.org).The link of the book:
http://www.osgchina.org/projects/osgChina/Book/OSGProgramRef.php
If you have some problems about the book ,please set email to
In the example of osgparticleeffects,how to know that the particle effects
disappear?
I find the function areAllParticlesDead does't work.Is there any other way to
judge it??
If I do like this,when the particle effects disappears,but memory don't
release! Why?
bool handle(const osgGA:
In the example of osgparticleeffects,how to know that the particle effects
disappear?
I find the function areAllParticlesDead does't work.Is there any other way to
judge it??
Thank you!
在2008-10-09,"Robert Osfield" <[EMAIL PROTECTED]> 写道:
>Hi GiuYe,
>
>2008/10/9 GuiYe
Hello everyone!
I write a program about osgAL.Now I hava a problem:In my program,it can't play
two media at the same time. Who can tell me what I should do?The code :
/*
*Write by FlySky
*
[EMAIL PROTECTED] http://ww.osgChina.org
*
*/
#include
#include
#include
#include
#in
The ParticleSystem also inherit from osg::Referenced.I think it can be
released automatically.It may be a bug!
在2008-10-09,"Tomlinson, Gordon" <[EMAIL PROTECTED]> 写道:
Are you removing effects from the scene ?
I believe you have to remove them from the scene when they have finished
You should copy the dll and lib to the path of osgdem.exe,or set the
environment path.I think is the problem.
在2008-09-04,"Michael W. Hall" <[EMAIL PROTECTED]> 写道:
>Has there been a new release of VPB? I built it, but when I try to run
>it I get the following:
>
>osgdem: error while lo
Yes,the first parameter is the eye position in world space.
在2008-09-03,"Yanling Liu" <[EMAIL PROTECTED]> 写道:
Hi, can I call osg::Camera::getViewMatrixAsLookAt to get the current eye
position right after frame() call? Is the retrieved eye position in world space?
Many thanks,
Yanlin
Hello,I think that this maybe have some problems.If you're in MFC,texture will
be missed in four monitors.But,if you're in console,it works well. I can't
think of a good way to do with it.
Have anybody successedThanking you !
在2008-09-02,Ryven <[EMAIL PROTECTED]> 写道:
>Yes, you
Hello,robert~
The update speed of OpenSceneGraph is so fast that many people can't adapted
themselves to OSG. I think that it can develop in a stable version like
OpenGL.If it nend too many changes, we can develop a new version.How do you
think about it?
Thank you~
Hi Robert and all osg-users:
Thanks for all friends' support,robert and the others.Our website in
Chinese will finish as soon as possible and we will provide much useful and
important information for many osg-users,include OpenSceneGraph
,OSGGIS,OSGNV,DELTA3D and so on .I hope tha
Hello,
I want to ask a questions about the plugin of osgEXP_max7.When I use
osgEXP_max7,it has a error:
DLLfailed to initialize error code:127
Who can tell me why? And how to work out the problem???
Thank you ~~~
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Hello, I want to ask a question in VirtualPlanetBuilder-0.9.1.I wan to
know how to set the parameter--GreyScale.I want to change the height of
terrain's gurgitation via the parameter . Waiting for your help . Thank
you .___
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