memory load in
the context described above, I'd greatly appreciate it.
Thanks,
Glen
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question, is there
something that we can look at in the models geometry or attributes that might
help us resolve this issue?
Thanks,
Glen
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Thanks Robert,
We are using OSG-3.2.1. I'll look to upgrade to OSG-3.4 and see if that
improves/resolves our issues.
Glen
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with geometry that doesn't result in this
problem and nothing seems inconsistent. Does anyone have an
idea what might be causing this problem, or point us to something else we can
look at.
Thanks,
Glen
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Robert,Lincoln
I just resent this into submissions.
Glen Johnson
Phone: 321-696-3122
Email: glenajohnso...@msn.com
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Robert Osfield
Sent: Tuesday, October 6, 2015 9:45 AM
To: OpenSceneGraph Users <osg-us
don’t recall seeing anyone
last year marketing OSG/OSGEarth type services there last year but I could have
missed it. Feel free to give me a call if you would like to discuss it.
Glen Johnson
Phone: 321-696-3122
Email: glenajohnso...@msn.com
From: osg-users [mailto:osg-users-boun
to
#if defined(_MSC_VER) _MSC_VER 1600”
rather than 1800 would be a safest course of action since this will compile on
all versions of visual studio.
Sincerely,
Glen Johnson
Phone: 321-696-3122
Email: glenajohnso...@msn.com
From: osg-users [mailto:osg-users-boun
I submitted this with example images but got a reply that the message was to
large.
I have removed the images and resubmitting.
Glen Johnson
Phone: 321-696-3122
Email: glenajohnso...@msn.com
From: Glen A Johnson Jr. [mailto:glenajohnso...@msn.com]
Sent: Tuesday, July 28, 2015 1:27 PM
look
for it in the book of OSG beginner Guide.
Glen
-邮件原件-
发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表
Lv Qing
发送时间: 2015年1月11日 21:48
收件人: osg-users@lists.openscenegraph.org
主题: [osg-users] Any way to optimize the performance of massive osg::Text?
Hi:
In our
Hello All,
I met a problem in building GEOS project based on 64-bit Windows. If
anyone has GEOS static and dynamic libraries, please send them via Email.
Thanks a lot
Glen
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Sorry Robert,
I demand GEOS libraries here because they are dependency libraries
for OSGEarth.
Glen
Hi Glen,
Please use an appropriate forum for GEOS support. The OSG doesn't have
anything to do with GEOS so it's not an appropriate plase to go demanding
libs for.
Robert
Hello, Chris
Thanks a lot for your help and correction of my English. Once you
build these libraries, please send them to me via first_...@21cn.com
Glen
As Robert says, this isn't the osgEarth forum, and demand is a poor
translation into English. I think request is the word
Thanks, Chris,
After reading your reply, I double checked my environment variables. I
really made a low-level mistake that I mixed 32-bit 3rd party binaries with
64-bit OSG.
Thanks a lot.
Glen
On Thu, Oct 30, 2014 at 9:27 PM, Glen first_...@21cn.com wrote:
The application
, Visual Studio 2012, OSG 3.2.1
Do you mean that I set compiler target X64 in Visual Studio instead of using
CMake?
Cheers
Glen
Hi Glen,
Hello Guru,
Sorry I'm atheist, not Hindu ;-)
My question is as the title say. I didn’t find any resource to describe
the steps.
Which platform? Using
Hi Liu,
3.3.1 is the version of developer release. I suggest you to resolve
this problem by using stable release version, such as 3.2.1.
Glen
Hi,
I tried to use the source of trunk (3.3.3) of osgConv to convert fbx, but it
crashed in function resolveBindMatrices of osgdb_fbx:
The code
, then run command osgviewer cow.osg
3. Got the prompt The application can't be launched(0xc07b)
4. In Visual Studio 2012, start osgviewer by entering debug mode,
the cow can be displayed normally.
It makes me wonder why these two modes differ?
Glen
Hello Sebastian,
My development environment: Windows 8.1 , Visual Studio 2012, OSG 3.2.1
Do you mean that I set compiler target X64 in Visual Studio instead of using
CMake?
Cheers
Glen
Hi Glen,
Hello Guru,
Sorry I'm atheist, not Hindu ;-)
My question is as the title say. I
Hello Guru,
My question is as the title say. I didn’t find any resource to describe
the steps.
Best regards.
Glen
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Hi Robert,
Can you help me solve these issues?
发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表
Glen
发送时间: 2014年10月17日 11:20
收件人: osg-users@lists.openscenegraph.org
主题: [osg-users] Web browser crash when OSGEarth loading large model
Hello All,
Now
;
Obviously this statement has nothing to do with loading model data. Why it
has different problem between release mode and debug mode?
Every Guru, Please help me to solve these two problem.
Thanks you all in advance!
Best regards
Glen
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Hi Sebastian,
I’ve downloaded the book of English version you specified. It really
contains section which illustrates how to handle loading massive amount of
model data. Thanks you very much.
By the way, how do you know I’m from China? Do you tell it from my English? J
Glen
callback
to dynamically load smaller model files according to current view range. So
please give me some advice how to implement my goal?
Glen
发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表
Robert Osfield
发送时间: 2014年8月26日 17:02
收件人: OpenSceneGraph Users
主题: Re
help to solve the
issue?
Best Regards.
Glen
-邮件原件-
发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Bj枚rn
Blissing
发送时间: 2014年8月25日 5:12
收件人: osg-users@lists.openscenegraph.org
主题: Re: [osg-users] OpenSceneGraph Oculus Rift integration
pajuelo wrote:
Yes
of data into
OSG?
发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Robert
Osfield
发送时间: 2014年8月25日 15:38
收件人: OpenSceneGraph Users
主题: Re: [osg-users] 答复: OpenSceneGraph Oculus Rift integration
HI Glen,
For different topics please start a different thread. Also
any suggestions you might have.
Thanks!
Glen
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...and for
the advice for using the custom CullCallback.
I will let you know how it all works out and a summary of my final solution.
Thank again!
Glen
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each cycle, Update callback, PreDraw
callback, ...?
Thanks in advance for your help!
Cheers,
Glen Swanger
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