[osg-users] Clarification on CACHE_IMAGES and use of SharedStateManager

2017-03-01 Thread Swanger, Glen T.
memory load in the context described above, I'd greatly appreciate it. Thanks, Glen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] picking behaviour using osgViewer::View::computeIntersections

2016-05-10 Thread Glen Swanger
question, is there something that we can look at in the models geometry or attributes that might help us resolve this issue? Thanks, Glen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67069#67069 ___ osg

Re: [osg-users] picking behaviour using osgViewer::View::computeIntersections

2016-05-09 Thread Glen Swanger
Thanks Robert, We are using OSG-3.2.1. I'll look to upgrade to OSG-3.4 and see if that improves/resolves our issues. Glen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67061#67061 ___ osg-users

[osg-users] picking behaviour using osgViewer::View::computeIntersections

2016-05-06 Thread Swanger, Glen T.
with geometry that doesn't result in this problem and nothing seems inconsistent. Does anyone have an idea what might be causing this problem, or point us to something else we can look at. Thanks, Glen ___ osg-users mailing list osg-users

Re: [osg-users] OpenSceneGraph-3.4.0-rc12 tagged

2015-10-08 Thread Glen A Johnson Jr .
Robert,Lincoln I just resent this into submissions. Glen Johnson Phone: 321-696-3122 Email: glenajohnso...@msn.com From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, October 6, 2015 9:45 AM To: OpenSceneGraph Users <osg-us

Re: [osg-users] I/ITSEC

2015-10-08 Thread Glen A Johnson Jr .
don’t recall seeing anyone last year marketing OSG/OSGEarth type services there last year but I could have missed it. Feel free to give me a call if you would like to discuss it. Glen Johnson Phone: 321-696-3122 Email: glenajohnso...@msn.com From: osg-users [mailto:osg-users-boun

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-09 Thread Glen A Johnson Jr .
to #if defined(_MSC_VER) _MSC_VER 1600” rather than 1800 would be a safest course of action since this will compile on all versions of visual studio. Sincerely, Glen Johnson Phone: 321-696-3122 Email: glenajohnso...@msn.com From: osg-users [mailto:osg-users-boun

Re: [osg-users] OSG 3.4.0 osgViewerMFC can not display model

2015-07-28 Thread Glen A Johnson Jr .
I submitted this with example images but got a reply that the message was to large. I have removed the images and resubmitting. Glen Johnson Phone: 321-696-3122 Email: glenajohnso...@msn.com From: Glen A Johnson Jr. [mailto:glenajohnso...@msn.com] Sent: Tuesday, July 28, 2015 1:27 PM

[osg-users] 答复: Any way to optimize the performance of massive osg::Text?

2015-01-21 Thread Glen
look for it in the book of OSG beginner Guide. Glen -邮件原件- 发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Lv Qing 发送时间: 2015年1月11日 21:48 收件人: osg-users@lists.openscenegraph.org 主题: [osg-users] Any way to optimize the performance of massive osg::Text? Hi: In our

[osg-users] Please send me GEOS static and dynamic libraries based on 64bit Windows

2014-11-03 Thread Glen
Hello All, I met a problem in building GEOS project based on 64-bit Windows. If anyone has GEOS static and dynamic libraries, please send them via Email. Thanks a lot Glen ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Please send me GEOS static and dynamic libraries based on 64bit Windows

2014-11-03 Thread Glen
Sorry Robert, I demand GEOS libraries here because they are dependency libraries for OSGEarth. Glen Hi Glen, Please use an appropriate forum for GEOS support. The OSG doesn't have anything to do with GEOS so it's not an appropriate plase to go demanding libs for. Robert

[osg-users] 答复: Please send me GEOS static and dynamic libraries based on 64bit Windows

2014-11-03 Thread Glen
Hello, Chris Thanks a lot for your help and correction of my English. Once you build these libraries, please send them to me via first_...@21cn.com Glen As Robert says, this isn't the osgEarth forum, and demand is a poor translation into English. I think request is the word

Re: [osg-users] 64bit osgviewer.exe can't be launched in command prompt window

2014-10-31 Thread Glen
Thanks, Chris, After reading your reply, I double checked my environment variables. I really made a low-level mistake that I mixed 32-bit 3rd party binaries with 64-bit OSG. Thanks a lot. Glen On Thu, Oct 30, 2014 at 9:27 PM, Glen first_...@21cn.com wrote: The application

Re: [osg-users] How to configure CMake to compile X64 OSG

2014-10-30 Thread Glen
, Visual Studio 2012, OSG 3.2.1 Do you mean that I set compiler target X64 in Visual Studio instead of using CMake? Cheers Glen Hi Glen, Hello Guru, Sorry I'm atheist, not Hindu ;-) My question is as the title say. I didn’t find any resource to describe the steps. Which platform? Using

Re: [osg-users] [osgPlugins] osgConv tool crash when converting FBX file with binding Matrices

2014-10-30 Thread Glen
Hi Liu, 3.3.1 is the version of developer release. I suggest you to resolve this problem by using stable release version, such as 3.2.1. Glen Hi, I tried to use the source of trunk (3.3.3) of osgConv to convert fbx, but it crashed in function resolveBindMatrices of osgdb_fbx: The code

[osg-users] 64bit osgviewer.exe can't be launched in command prompt window

2014-10-30 Thread Glen
, then run command osgviewer cow.osg 3. Got the prompt The application can't be launched(0xc07b) 4. In Visual Studio 2012, start osgviewer by entering debug mode, the cow can be displayed normally. It makes me wonder why these two modes differ? Glen

Re: [osg-users] How to configure CMake to compile X64 OSG

2014-10-29 Thread Glen
Hello Sebastian, My development environment: Windows 8.1 , Visual Studio 2012, OSG 3.2.1 Do you mean that I set compiler target X64 in Visual Studio instead of using CMake? Cheers Glen Hi Glen, Hello Guru, Sorry I'm atheist, not Hindu ;-) My question is as the title say. I

[osg-users] How to configure CMake to compile X64 OSG

2014-10-28 Thread Glen
Hello Guru, My question is as the title say. I didn’t find any resource to describe the steps. Best regards. Glen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-21 Thread Glen
Hi Robert, Can you help me solve these issues? 发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Glen 发送时间: 2014年10月17日 11:20 收件人: osg-users@lists.openscenegraph.org 主题: [osg-users] Web browser crash when OSGEarth loading large model Hello All, Now

[osg-users] Web browser crash when OSGEarth loading large model

2014-10-16 Thread Glen
; Obviously this statement has nothing to do with loading model data. Why it has different problem between release mode and debug mode? Every Guru, Please help me to solve these two problem. Thanks you all in advance! Best regards Glen ___ osg-users

[osg-users] 答复: 答复: OSGEarth crash when loading large amount of data

2014-08-27 Thread Glen
Hi Sebastian, I’ve downloaded the book of English version you specified. It really contains section which illustrates how to handle loading massive amount of model data. Thanks you very much. By the way, how do you know I’m from China? Do you tell it from my English? J Glen

[osg-users] 答复: OSGEarth crash when loading large amount of data

2014-08-26 Thread Glen
callback to dynamically load smaller model files according to current view range. So please give me some advice how to implement my goal? Glen 发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Robert Osfield 发送时间: 2014年8月26日 17:02 收件人: OpenSceneGraph Users 主题: Re

[osg-users] 答复: OpenSceneGraph Oculus Rift integration

2014-08-25 Thread Glen
help to solve the issue? Best Regards. Glen -邮件原件- 发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Bj枚rn Blissing 发送时间: 2014年8月25日 5:12 收件人: osg-users@lists.openscenegraph.org 主题: Re: [osg-users] OpenSceneGraph Oculus Rift integration pajuelo wrote: Yes

[osg-users] OSGEarth crash when loading large amount of data

2014-08-25 Thread Glen
of data into OSG? 发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Robert Osfield 发送时间: 2014年8月25日 15:38 收件人: OpenSceneGraph Users 主题: Re: [osg-users] 答复: OpenSceneGraph Oculus Rift integration HI Glen, For different topics please start a different thread. Also

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Glen Swanger
any suggestions you might have. Thanks! Glen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40117#40117 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Glen Swanger
...and for the advice for using the custom CullCallback. I will let you know how it all works out and a summary of my final solution. Thank again! Glen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40132#40132

[osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-04 Thread Glen Swanger
each cycle, Update callback, PreDraw callback, ...? Thanks in advance for your help! Cheers, Glen Swanger -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40055#40055 ___ osg-users mailing list osg