Hi,
I am currently trying to implement camera control with the Leap Motion in an
OpenSceneGraph world. However, the Leap has it's own frame function, like the
OSG viewer. Naturally, when I run both frame loops, they are not asynchronous.
They happen sequentially. I would like to set it up so th
Hi,
When I try to debug the osgpointsprites.cpp example, it builds fine, but I
can't run it, I get a bad allocation memory error in xstring.
What would be causing this or how can I get around it to run this code and view
the result?
Thank you!
Cheers,
Grace
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