rs digest..."
Today's Topics:
1. Issue with setCompileOnNextDraw (Heitbrink, David A)
2. Re: Issue with setCompileOnNextDraw (Robert Osfield)
--
Message: 1
Date: Wed, 4 Dec 2019 14:49:54 +
From: "Heitbrink,
I am doing a setCompileOnNextDraw on each render for each camera , (I typically
only have 1) loading my scene.
After doing thing I am getting a large number of error messages:
Warning: detected OpenGL error 'invalid enumerant' at after
stateset.compileGLObjects in
I am trying to use a 32 bit RGBA texture to use as a look up table in a shader
to do color correction. If I setup a texture in the following manner I get
nothing but a blank image (for my test shader, I am just outputting the color
of my LUT texture):
m_pLUTImage = new osg::Image();
Driver Crashing
Right now I am having a problem with driver crashing. I am getting an Nvidia
Open GL Driver Lost Connection I am running OSG 3.2.1 RC-3 on a Windows 7
machine. This also happens with OSG 3.2. I am running multiple 2 Quadro cards
and 4 processes each displaying on 1 screen. I
I have been having problems using swap groups. I am running on a windows 7
machine, and have 2 Quadro K5000 cards with sync card, set to use an house sync
@ 60 Hz. The sample code I have from NVidia does seem to work fine.
The problem I am having is I get a hang on the windows swap buffer call.
5 matches
Mail list logo