Re: [osg-users] Issue with setCompileOnNextDraw (Robert Osfield)

2019-12-05 Thread Heitbrink, David A
rs digest..." Today's Topics: 1. Issue with setCompileOnNextDraw (Heitbrink, David A) 2. Re: Issue with setCompileOnNextDraw (Robert Osfield) -- Message: 1 Date: Wed, 4 Dec 2019 14:49:54 + From: "Heitbrink,

[osg-users] Issue with setCompileOnNextDraw

2019-12-04 Thread Heitbrink, David A
I am doing a setCompileOnNextDraw on each render for each camera , (I typically only have 1) loading my scene. After doing thing I am getting a large number of error messages: Warning: detected OpenGL error 'invalid enumerant' at after stateset.compileGLObjects in

[osg-users] floating point texture

2014-11-21 Thread Heitbrink, David A
I am trying to use a 32 bit RGBA texture to use as a look up table in a shader to do color correction. If I setup a texture in the following manner I get nothing but a blank image (for my test shader, I am just outputting the color of my LUT texture): m_pLUTImage = new osg::Image();

[osg-users] Driver Crashing

2014-06-26 Thread Heitbrink, David A
Driver Crashing Right now I am having a problem with driver crashing. I am getting an Nvidia Open GL Driver Lost Connection I am running OSG 3.2.1 RC-3 on a Windows 7 machine. This also happens with OSG 3.2. I am running multiple 2 Quadro cards and 4 processes each displaying on 1 screen. I

[osg-users] Swap Groups

2013-10-03 Thread Heitbrink, David A
I have been having problems using swap groups. I am running on a windows 7 machine, and have 2 Quadro K5000 cards with sync card, set to use an house sync @ 60 Hz. The sample code I have from NVidia does seem to work fine. The problem I am having is I get a hang on the windows swap buffer call.