Re: [osg-users] ArUco (AR) with OSG

2016-02-29 Thread Igor Jurík
Hi all, sorry that I havent replied earlier. I would like to thank you for your great ideas. Finally I managed to solve the problem by removing camera manipulator and the example works fine. Now I am going to try implement funcionality similar to the example to bigger OSG visualisation tool -

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
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[osg-users] ArUco (AR) with OSG

2016-02-16 Thread Igor Jurík
Hi, I am trying to make ArUco (http://www.uco.es/investiga/grupos/ava/node/26) works with OSG. I am using basic example from ArUco with OpenGL and I am creating same visualisation using OSG. When I draw cube by OpenGL, it is right on marker. When I use OSG cube is missplaced. The core is rewri

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
Hi, I have same problem. > Hi. I'm trying to port an OpenGL augmented reality program based on the ArUco > library to OSG (I'm not trying OSGArToolkit yet). The original OpenGL > program shows a perfect overlap between the AR marker and the geometric > model. The OSG version doesn't. have y

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
Hi, I am solving very similar problem, I am rewriting opengl commands to OSG as you stated. Have you been successfull and solve problem with OSG matrices?? ... Thank you! Cheers, Igor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66295#66295