Hi all,
sorry that I havent replied earlier. I would like to thank you for your great
ideas.
Finally I managed to solve the problem by removing camera manipulator and the
example works fine.
Now I am going to try implement funcionality similar to the example to bigger
OSG visualisation tool -
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Hi,
I am trying to make ArUco (http://www.uco.es/investiga/grupos/ava/node/26)
works with OSG.
I am using basic example from ArUco with OpenGL and I am creating same
visualisation using OSG. When I draw cube by OpenGL, it is right on marker.
When I use OSG cube is missplaced.
The core is rewri
Hi,
I have same problem.
> Hi. I'm trying to port an OpenGL augmented reality program based on the ArUco
> library to OSG (I'm not trying OSGArToolkit yet). The original OpenGL
> program shows a perfect overlap between the AR marker and the geometric
> model. The OSG version doesn't.
have y
Hi,
I am solving very similar problem, I am rewriting opengl commands to OSG as you
stated. Have you been successfull and solve problem with OSG matrices??
...
Thank you!
Cheers,
Igor
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