Re: [osg-users] Toggling between wireframe modes

2018-11-07 Thread Igor Naigovzin
Init auto scene = new osg::Group; auto swtch = new osg::Switch; auto scribe = new osgFX::Scribe; auto node = osgDB::readNodeFile(..); scene->addChild(swtch); swtch->addChild(node); swtch->addChild(scribe); scribe->addChild(node); swtch->setSingleChildOn(0);

[osg-users] FBO question

2007-09-16 Thread Igor Naigovzin
CameraNode has a mask (only main camera traverses the CameraNode) Both cameras render the polygon with the prerenderred (by frame buffer object) texture. === Igor Naigovzin Technion - CS and Biology Student Rafael - Software Developer email: [EMAIL PROTECTED