Okay, thank you.
I will study the examples und do some research for RTT in osg :)
Cheers,
Jochen
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Thank you very much Robert :)
Okay, I'll take a look at the examples you had talked about.
I know that the way is to realize this is using different cameras and render to
texture. But I don't know how to initiate the rendering-process; I only know
this by calling Viewer::frame(). I thought ther
Hi,
I want to do something like offscreen rendering.
What I want to do exactly:
I have one or more scenes (scene graphs) and one final scene.
The final scene contains a cube which has 6 different textures.
Now I have 6 different scenes (scene graphs).
I want to render all these 6 scenes in 6 textu
Hi, all :)
I have so a simple quastion but I can solve the problem.
I want to draw a quad attach a simple Shader with a simple texture operation.
But I only get a black quad. The shader works when a color each fragmnent with
the color red, but wen I want to get texture-colors... its only got bla
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