Re: [osg-users] Exporting OBJ file format

2013-07-15 Thread Joe Lyga
I've never had that much success exporting models to .OBJ and getting them to work and display correctly afterwards. If you want to save models out of Sketchup or 3DS Max into something that can be converted to an OpenSceneGraph format, I've found that the Collada .DAE works best, though I've had

Re: [osg-users] Removing ancient plugins, please read if you want to protect the plugins you need.

2013-06-18 Thread Joe Lyga
lled is ok from a security perspective, > > but not a few month old version of OSG! > > Ah the crazy world ;-) > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org &g

[osg-users] doubleclick event and linux

2012-12-04 Thread Joe Lyga
Hi everyone, One of my coworkers is working on Linux support for our program that normally runs on Windows, and is having some trouble with the mouse event handler. I've heard that the double click mouse event actually does not work in Linux for OSG 3.0.1, and that it's a known issue. Does an

Re: [osg-users] Strange osgText::Text problem while moving from OSG2.9.8 to OSG 3.0.0

2011-07-14 Thread Joe Lyga
I'm glad there's a topic on this! I encountered the same osgText problem yesterday. I have some osgText::Text labels with their character size mode set to screen coordinates and their axis alignment set to screen that weren't showing up when we moved from osg 2.8.2 to osg 3.0.0. As a workarou

[osg-users] reducing detail in 3d models

2008-12-19 Thread Joe Lyga
Hi osg-users, I was wondering if anyone knew something that allows you to reduce the geometric detail of a model, but keeps material settings in tact. I'm working on creating LODs out of my models, and I normally use ac3d to simplify the geometry of the models I'm working with. This works fine o

Re: [osg-users] choppiness on 2nd graphics card with 4 monitors

2008-10-30 Thread Joe Lyga
Hi Robert, Problem solved! It appears that this was either a Vista issue, an Nvidia Vista driver issue, or a combination of both. I managed to get an XP installation running using an extra internal hard drive on the 4 monitor system. With osgviewer on 4 monitors I'm getting nearly 500 fps with

Re: [osg-users] choppiness on 2nd graphics card with 4 monitors

2008-10-24 Thread Joe Lyga
Hi Robert, I'll look into the Nvidia swap groups extensions. Unfortunately, I'm stuck with Vista since it is a custom machine under warranty. I'll try loading up a linux live cd to see if I can produce similar results with osg-viewer. ___ osg-users mai

Re: [osg-users] choppiness on 2nd graphics card with 4 monitors

2008-10-24 Thread Joe Lyga
Yes, with one monitor hooked up to each graphics card I'm still getting the same effect. The same goes with one monitor hooked up to the first and two on the second. However, if I only have monitors hooked up to the second graphics card, then the performance is as good as when I'm running it on j

Re: [osg-users] osgal with multiple sounds

2008-09-10 Thread Joe Lyga
I found a solution! In the osgAL multiple sounds example's createSound function, the allocateSource function needs to be called before setPlay instead of after setPlay. The allocateSource funciton is important, since it allocates a hardware soundsource for each sound being added to the scenegraph

[osg-users] osgal with multiple sounds

2008-09-10 Thread Joe Lyga
Hi osg-users, I've been playing around with the osgal audio library trying to get some basic 3D sound working (with openscenegraph 2.4 I believe). I've had some success attaching a single sound to a single object, but I've been having some problems getting multiple sounds to play at the same time

[osg-users] usb joystick in openscenegraph

2008-08-12 Thread Joe Lyga
I'm interested in using a usb joystick and/or wheel with openscenegraph. They're both usb human interface devices. Has anyone done any work with usb human interface devices in openscenegraph, or used usb gamepads, joysticks, or wheels as inputs? I've heard about a few solutions, including "Object

[osg-users] locking 3d text in front of camera

2008-07-26 Thread Joe Lyga
Hi osg-users. I'm kind of new to openscenegraph and 3d programming, and I'm having a problem. I'm trying to position a 3d text object to be in a fixed position directly in front of the camera, so it's always in the same position in the lower left corner of the screen. It would be much easier to