I've never had that much success exporting models to .OBJ and getting them
to work and display correctly afterwards. If you want to save models out
of Sketchup or 3DS Max into something that can be converted to an
OpenSceneGraph format, I've found that the Collada .DAE works best, though
I've had
lled is ok from a security perspective,
> > but not a few month old version of OSG!
>
> Ah the crazy world ;-)
>
> Robert.
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
&g
Hi everyone,
One of my coworkers is working on Linux support for our program that normally
runs on Windows, and is having some trouble with the mouse event handler. I've
heard that the double click mouse event actually does not work in Linux for OSG
3.0.1, and that it's a known issue. Does an
I'm glad there's a topic on this! I encountered the same osgText problem
yesterday. I have some osgText::Text labels with their character size mode set
to screen coordinates and their axis alignment set to screen that weren't
showing up when we moved from osg 2.8.2 to osg 3.0.0. As a workarou
Hi osg-users,
I was wondering if anyone knew something that allows you to reduce the
geometric detail of a model, but keeps material settings in tact. I'm
working on creating LODs out of my models, and I normally use ac3d to
simplify the geometry of the models I'm working with. This works fine
o
Hi Robert,
Problem solved! It appears that this was either a Vista issue, an
Nvidia Vista driver issue, or a combination of both. I managed to get
an XP installation running using an extra internal hard drive on the 4
monitor system. With osgviewer on 4 monitors I'm getting nearly 500
fps with
Hi Robert,
I'll look into the Nvidia swap groups extensions. Unfortunately, I'm stuck
with Vista since it is a custom machine under warranty. I'll try loading up
a linux live cd to see if I can produce similar results with osg-viewer.
___
osg-users mai
Yes, with one monitor hooked up to each graphics card I'm still getting the
same effect. The same goes with one monitor hooked up to the first and two
on the second. However, if I only have monitors hooked up to the second
graphics card, then the performance is as good as when I'm running it on
j
I found a solution!
In the osgAL multiple sounds example's createSound function, the
allocateSource function needs to be called before setPlay instead of after
setPlay. The allocateSource funciton is important, since it allocates a
hardware soundsource for each sound being added to the scenegraph
Hi osg-users,
I've been playing around with the osgal audio library trying to get some
basic 3D sound working (with openscenegraph 2.4 I believe). I've had some
success attaching a single sound to a single object, but I've been having
some problems getting multiple sounds to play at the same time
I'm interested in using a usb joystick and/or wheel with openscenegraph.
They're both usb human interface devices. Has anyone done any work with usb
human interface devices in openscenegraph, or used usb gamepads, joysticks,
or wheels as inputs?
I've heard about a few solutions, including "Object
Hi osg-users. I'm kind of new to openscenegraph and 3d programming, and I'm
having a problem. I'm trying to position a 3d text object to be in a fixed
position directly in front of the camera, so it's always in the same
position in the lower left corner of the screen. It would be much easier to
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