Re: [osg-users] vertex attributes with integer types

2012-03-08 Thread Joel Skelton
Christian, I looked into doing a quick fix based upon the type of the vertex attributes but I decided that wouldn't be valid or safe. The glVertexAttribPointer method that is currently used does have defined behavior for when the vertex attributes are integer types. Because of that there may b

[osg-users] vertex attributes with integer types

2012-01-19 Thread Joel Skelton
Hi, I've discovered that I can't define an integer vertex array using OSG although it appears to be supported by GL and GLSL. I've found a post from last May about it but I can't share the link due to this forum's 2-post requirement. The post title is: "Integer vertex attribute issue. Repro i

[osg-users] rendering subset/subcamera views

2011-02-22 Thread Joel Skelton
Hi, I'm looking for alternate ideas on how to achieve a particular result. I've figured out a couple of ways to do it but each has issues. What I'd like to end up with is a scenegraph that renders something that is sort of like a web page with a 3D rendering inset into the middle of the page.