Christian,
I looked into doing a quick fix based upon the type of the
vertex attributes but I decided that wouldn't be valid or safe.
The glVertexAttribPointer method that is currently used does
have defined behavior for when the vertex attributes are integer
types. Because of that there may b
Hi,
I've discovered that I can't define an integer vertex array using OSG
although it appears to be supported by GL and GLSL. I've found a post
from last May about it but I can't share the link due to this forum's
2-post requirement. The post title is:
"Integer vertex attribute issue. Repro i
Hi,
I'm looking for alternate ideas on how to achieve a particular
result. I've figured out a couple of ways to do it but each
has issues.
What I'd like to end up with is a scenegraph that renders
something that is sort of like a web page with a 3D rendering
inset into the middle of the page.
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