ish what I want in my smaller test setup. I knew I couldn't be
that far off from the right answer.
Thank you, I'll let you know how this ends up working.
John Cummings
Robert Osfield wrote:
> Hi John,
>
> An in scene graph osg::Camera is certainly the route you'd want to
&g
I didn't see it when I search the mailing
list. In essence, I want to be able to do the same type of inline
projection I did before. What am I missing?
Thank you
John Cummings
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21 October 2008
From: Mathias Fröhlich <[EMAIL PROTECTED]>
To: OpenSceneGraph Users , John Cummings
<[EMAIL PROTECTED]>
Hi,
On Tuesday 21 October 2008 03:49, Csaba Halász wrote:
> I don't personally have ac3d either, so I asked other people :)
>
> When texrep is omitted,
Call for feedback : AC3D loader behavior w.r.t
texture repeat and clamping
Date: Monday 27 October 2008
From: Robert Osfield <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
Hi John,
On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]>
wrote:
> In the process of fin
thing or have I found the best options? Is there a reason
that osgParticle::Particle has absolutely no virtual methods?
John Cummings
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