[osg-users] [osgPlugins] Michael Platings

2011-02-16 Thread Josue Hernandez
Hi, Can you please tell me how i can use fbx files in osg? i only know you need download the fbx files Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36748#36748 ___ osg-

Re: [osg-users] [osgPlugins] OSG Plugins

2011-02-17 Thread Josue Hernandez
zonk wrote: > Hi, > > hi. > > can you tell me how i can use fbx files in osg? i use windows 7 > > Thank you! > > Cheers, > Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36749#36749 ___ o

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-17 Thread Josue Hernandez
yes, I saw it and as I try, but even so I make the mistake about not finding the plugins. I think (from what I've seen) that I need is something like compile the plugins but I do not know how. PS: sorry if my English is not very good -- Read this topic online here: http://forum.

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio 2005. the page says osg search for the plugin itself, which I download the static libraries, but when I run the code tells me not to find the plugins to load fbx models PD:thanks for taking the time to help ---

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
mmm, I think what you say was what I meant when I said something about compiling the plugins, the problem is that I do not do that. PS: I hope not I offended you with the "look" -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36818#36818 _

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, I installed osg according to the instructions on this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8. and i work in windows xp and check out my folder osg_plugins and find nothing of fbx -- Read this topic online here: http://forum.opensceneg

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
I got lost in the cmake. i set "where is the set code" and "where the build the binaries" with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error: your C compiler: "bcc32" was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name. -- Read this topic

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
Does it matter if I am using cmake 2.8.3? permission is already installed on this computer. because I download cmark 2.8.4 but can not find the installer -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36827#36827 __

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the configure window i need mark the "use default native compiler"? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36830#36830

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
in the part that says name / values, I get the following: cmake_backwards_compatibility = 2.4 cmake_install_prefix = c / programeFiles / OpenSceneGraph executable_output_path = void library_output_path = void -- Read this topic online here: http://forum.openscenegraph.org/viewtopic

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
i'm not sure understandyour, did you said that i need create a user variables? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
tambien marca este error: fatal error LNK1104: cannot open file 'user32.lib' -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36838#36838 ___ osg-users mailing list osg-users@lists.openscenegraph.org h

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
jeje sorry,I'm wrong language, what I attempted to say is that it also marks the errors:CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler "cl" is not able to compile a simple test program. and 1>LINK : fatal error LNK1104:

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, and how i do that? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36843#36843 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-o

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
[quote="Renato Silveira"]No, these variables already exist in the cmake file. To compile the osg fbx plugin, you need to set them up correctly. On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez < ()> wrote: > i'm not sure understandyour, did you said that i need cr

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
ok, I was finally able to correct errors that CMake marked. Now, I'm watching that is a part that says FBX_ ... I guess there I put the address of my fbx plugins, but, what i put in where it says FBX_ROOT? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37025#37025 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://li

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
which file are "fbx_library" and "fbx_library_debug" -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37038#37038 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegrap

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-24 Thread Josue Hernandez
ok, i generate using cmake, now what?, where were the plugins? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37113#37113 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.ope

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Josue Hernandez
yes, that is ready, oppressed in the cmake build, what's next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37138#37138 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.ope

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Josue Hernandez
ok, after that i guess that i need do something with the enviroment variables, but what?ยก -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37141#37141 ___ osg-users mailing list osg-users@lists.opensce

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-02 Thread Josue Hernandez
ok, now what i need to do so i can use this osg in my visual stdio? i try change the evolment variables that come in the page dwight but appears this error : Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation reading location 0x0125fffc. in the file ReadFile ---

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-02 Thread Josue Hernandez
to make it clear, i follow the instructions of the dwight page, but use the binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the .sln you toldme to compile -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37261#37261 __

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-03 Thread Josue Hernandez
i dont mix the versions, i just said that i route the path to the adress of osg 2.8.3. but wherever, let's star again: after that i compile the .sln that genered the cmake, what next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37311#37311

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-09 Thread Josue Hernandez
hi again, well, the osg is running now, i can compile osg priyects, but i still have probles with FBX. this is my code: // Inclusi'on de cabeceras de OSG necesarias #include #include #include #include #include //#include #include using namespace std; int main() { // osgViewer "pruba.

[osg-users] [osgPlugins] FBX load problems

2011-03-09 Thread Josue Hernandez
Hi, for some reason I do not understand i can load fbx files, this is my code ... // Inclusi'on de cabeceras de OSG necesarias #include #include #include #include #include //#include #include using namespace std; int main() { // osgViewer "pruba.fbx"; // Carga/creaci'on y configuraci

Re: [osg-users] [osgPlugins] FBX load problems

2011-03-09 Thread Josue Hernandez
sorry, i said: i can't load fbx files (problems in the translator) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37473#37473 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

Re: [osg-users] [osgPlugins] FBX load problems

2011-03-09 Thread Josue Hernandez
mmm mark error whit escena.valid(), but that not import, my problem is it is not loading, when compile just appears the blue screen but not the model, i try whit many models fbx but always the is same -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] [osgPlugins] FBX plugin use (was: Michael Platings)

2011-03-09 Thread Josue Hernandez
in the folder osganimationviewer? because there is not a fbx file -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37479#37479 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.

[osg-users] [osgPlugins] FLTK in OSG

2011-03-14 Thread Josue Hernandez
Hi everybody, ok, this is the cuestion: i try to make a slider in osg, someone toldme taht this could be be easy with fltk. i can make the lib of this and i can run a little proyect that show a window with label, but i dont know how make it work in OSG any help would be appreciated ... Thank

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-23 Thread Josue Hernandez
thank you very much for you help, i finally see my .fbx in the screen. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37842#37842 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://l

[osg-users] fbx animation

2011-03-23 Thread Josue Hernandez
Hi, everybody: anyone know how to activate an animation. fbx? ... Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37845#37845 ___ osg-users mailing list osg-users@lists.op

Re: [osg-users] fbx animation

2011-03-25 Thread Josue Hernandez
ok, but what means "an" in the follow line?: finder._am->playAnimation( animations[an].get() ); and where i can see how can i do this: Finally, you can do what ever you want: play the animation on the osgViewer, get the Duration, the StartTime, the Name of the animation... spe

Re: [osg-users] fbx animation

2011-03-25 Thread Josue Hernandez
forget what i say about the "an" jeje -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37888#37888 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.

Re: [osg-users] fbx animation

2011-03-30 Thread Josue Hernandez
good, now i can see my .fbx with animations, but now: how can i separate the different animations the model? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38077#38077 ___ osg-users mailing list osg-

Re: [osg-users] fbx animation

2011-04-01 Thread Josue Hernandez
thank you so much for this, but now i have a problem: how I can get the library osgDB/XmlParser? another custion: the argument of AnimationSplitter is my .fbx or is something else? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38166#38166 _

Re: [osg-users] fbx animation

2011-04-04 Thread Josue Hernandez
ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my .fbx file?, i try to find it, but I could not -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38204#38204 ___ osg-users

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
well, with this file you can see the animation of your .fbx, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38260#38260 Attachments: http://forum.openscenegraph.org//files/animacionfbx_575.cpp ___ o

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
thank you, now i can separate the animations, but when i change the destinationFile in .fbx file, the animation were not created. why? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38264#38264 ___ o

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
i understend, but how i can change that?, because i need do this but the file should remain as .fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38272#38272 ___ osg-users mailing list osg-users@lis

Re: [osg-users] fbx animation

2011-04-11 Thread Josue Hernandez
Hi, this is the code that i'm using: #include #include #include #include #include #include #include #include #include #include #include using namespace std; static osg::Timer_t old_tick,new_tick; int bandera=0; static double delta; class tankControll: public osgGA::GUIEventHandle

Re: [osg-users] fbx animation

2011-04-13 Thread Josue Hernandez
tomhog wrote: > Hi > > how I can stop an animation? > > > Cheers > Tom > > -- > Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38444#38444 ___ osg-u

[osg-users] OSG problems

2011-06-03 Thread Josue Hernandez
Hi, this is the problem: i have one proyect but this can't run in one computer, just mark an error in the configuration, but it does not say that error Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40060#40060

[osg-users] strange exception

2011-06-13 Thread Josue Hernandez
Hi, this is the problem: when i run one osg solution the follow message appears: Unhandled exception at 0x7c812afb in VGM.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012fce4.. and mark this line: osg::ref_ptr traits = new osg::GraphicsContext::Traits; What could be the

Re: [osg-users] strange exception

2011-06-13 Thread Josue Hernandez
ok, i found something interesting: when i remove the line: osg::ref_ptr traits = new osg::GraphicsContext::Traits; and all his refences, apears the next message Unhandled exception at 0x7c812afb in VGM.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012fd24.. in the line:

Re: [osg-users] strange exception

2011-06-13 Thread Josue Hernandez
ok, but: how can i debug? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40431#40431 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-user

Re: [osg-users] strange exception

2011-06-27 Thread Josue Hernandez
well, i install OSG like say in this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/ a friend that install OSG with this metod can run the proyect, i instal OSG same way but mark the error mentioned above -- Read this topic online here: http://forum.openscene