Hi,
Can you please tell me how i can use fbx files in osg? i only know you need
download the fbx files
Thank you!
Cheers,
Josue
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zonk wrote:
> Hi,
>
> hi.
>
> can you tell me how i can use fbx files in osg? i use windows 7
>
> Thank you!
>
> Cheers,
> Torben
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yes, I saw it and as I try, but even so I make the mistake about not finding
the plugins. I think (from what I've seen) that I need is something like
compile the plugins but I do not know how.
PS: sorry if my English is not very good
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look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio
2005. the page says osg search for the plugin itself, which I download the
static libraries, but when I run the code tells me not to find the plugins to
load fbx models
PD:thanks for taking the time to help
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mmm, I think what you say was what I meant when I said something about
compiling the plugins, the problem is that I do not do that.
PS: I hope not I offended you with the "look"
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ok, I installed osg according to the instructions on this page:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8.
and i work in windows xp
and check out my folder osg_plugins and find nothing of fbx
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I got lost in the cmake. i set "where is the set code" and "where the build the
binaries" with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error:
your C compiler: "bcc32" was not found. Please set CMAKE_C_COMPILER to a
valid compiler path or name.
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Does it matter if I am using cmake 2.8.3? permission is already installed on
this computer. because I download cmark 2.8.4 but can not find the installer
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ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the
configure window i need mark the "use default native compiler"?
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in the part that says name / values, I get the following:
cmake_backwards_compatibility = 2.4
cmake_install_prefix = c / programeFiles / OpenSceneGraph
executable_output_path = void
library_output_path = void
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i'm not sure understandyour, did you said that i need create a user variables?
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tambien marca este error: fatal error LNK1104: cannot open file 'user32.lib'
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h
jeje sorry,I'm wrong language, what I attempted to say is that it also marks
the errors:CMake Error at C:/Program Files/CMake
2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE):
The C compiler "cl" is not able to compile a simple test program.
and
1>LINK : fatal error LNK1104:
ok, and how i do that?
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[quote="Renato Silveira"]No, these variables already exist in the cmake file.
To compile the osg fbx plugin, you need to set them up correctly.
On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez < ()> wrote:
> i'm not sure understandyour, did you said that i need cr
ok, I was finally able to correct errors that CMake marked. Now, I'm watching
that is a part that says FBX_ ... I guess there I put the address of my fbx
plugins, but, what i put in where it says FBX_ROOT?
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and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG
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http://li
which file are "fbx_library" and "fbx_library_debug"
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ok, i generate using cmake, now what?, where were the plugins?
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yes, that is ready, oppressed in the cmake build, what's next?
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ok, after that i guess that i need do something with the enviroment variables,
but what?ยก
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ok, now what i need to do so i can use this osg in my visual stdio? i try
change the evolment variables that come in the page dwight but appears this
error :
Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation
reading location 0x0125fffc.
in the file ReadFile
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to make it clear, i follow the instructions of the dwight page, but use the
binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the .sln
you toldme to compile
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i dont mix the versions, i just said that i route the path to the adress of osg
2.8.3. but wherever, let's star again: after that i compile the .sln that
genered the cmake, what next?
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hi again, well, the osg is running now, i can compile osg priyects, but i still
have probles with FBX. this is my code:
// Inclusi'on de cabeceras de OSG necesarias
#include
#include
#include
#include
#include
//#include
#include
using namespace std;
int main()
{
// osgViewer "pruba.
Hi, for some reason I do not understand i can load fbx files, this is my code
...
// Inclusi'on de cabeceras de OSG necesarias
#include
#include
#include
#include
#include
//#include
#include
using namespace std;
int main()
{
// osgViewer "pruba.fbx";
// Carga/creaci'on y configuraci
sorry, i said: i can't load fbx files (problems in the translator)
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mmm mark error whit escena.valid(), but that not import, my problem is it is
not loading, when compile just appears the blue screen but not the model, i try
whit many models fbx but always the is same
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in the folder osganimationviewer? because there is not a fbx file
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Hi everybody,
ok, this is the cuestion: i try to make a slider in osg, someone toldme taht
this could be be easy with fltk. i can make the lib of this and i can run a
little proyect that show a window with label, but i dont know how make it work
in OSG
any help would be appreciated
...
Thank
thank you very much for you help, i finally see my .fbx in the screen.
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Hi, everybody:
anyone know how to activate an animation. fbx?
...
Thank you!
Cheers,
Josue
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ok, but what means "an" in the follow line?:
finder._am->playAnimation( animations[an].get() );
and where i can see how can i do this:
Finally, you can do what ever you want: play the animation on the
osgViewer, get the Duration, the StartTime, the Name of the animation...
spe
forget what i say about the "an" jeje
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good, now i can see my .fbx with animations, but now: how can i separate the
different animations the model?
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thank you so much for this, but now i have a problem: how I can get the library
osgDB/XmlParser?
another custion: the argument of AnimationSplitter is my .fbx or is something
else?
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ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my
.fbx file?, i try to find it, but I could not
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well, with this file you can see the animation of your .fbx,
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Attachments:
http://forum.openscenegraph.org//files/animacionfbx_575.cpp
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thank you, now i can separate the animations, but when i change the
destinationFile in .fbx file, the animation were not created. why?
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i understend, but how i can change that?, because i need do this but the file
should remain as .fbx
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Hi, this is the code that i'm using:
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
static osg::Timer_t old_tick,new_tick;
int bandera=0;
static double delta;
class tankControll: public osgGA::GUIEventHandle
tomhog wrote:
> Hi
>
> how I can stop an animation?
>
>
> Cheers
> Tom
>
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Hi,
this is the problem: i have one proyect but this can't run in one computer,
just mark an error in the configuration, but it does not say that error
Thank you!
Cheers,
Josue
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Hi,
this is the problem: when i run one osg solution the follow message appears:
Unhandled exception at 0x7c812afb in VGM.exe: Microsoft C++ exception:
std::bad_alloc at memory location 0x0012fce4..
and mark this line:
osg::ref_ptr traits = new
osg::GraphicsContext::Traits;
What could be the
ok, i found something interesting: when i remove the line:
osg::ref_ptr traits = new
osg::GraphicsContext::Traits;
and all his refences, apears the next message
Unhandled exception at 0x7c812afb in VGM.exe: Microsoft C++ exception:
std::bad_alloc at memory location 0x0012fd24..
in the line:
ok, but: how can i debug?
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well, i install OSG like say in this page:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/
a friend that install OSG with this metod can run the proyect, i instal OSG
same way but mark the error mentioned above
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