Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
It's for a job I was tasked with. They didnt understand the scope and now theyre depending on me to come up with a solution asap. Believe me if they could or I could find another person I would but theres no turning back now. Just anything that could help, I would really appreciate. A video, a p

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
Ive tried to multiple times talk them into using Unity ( i even provideed a full working demo for them) but they insist on using osg for whatever reason. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72873#72873 __

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
It's for a job I was tasked with. They didnt understand the scope and now theyre depending on me to come up with a solution asap. Believe me if they could or I could find another person I would but theres no turning back now. Just anything that could help, I would really appreciate. A video, a p

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
Okay recompiling. I hav visual studio 2015. can you point me to a page or somthign that explains recompiling and how to do that? Sorry for leaning so har d on you guys but i have NO idea what most of this stuff means. I have no prior knowledge of c++. -- Read this topic online h

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
Thank you so much for your reply!! It's helped me put things into perspective. I'm trying to get help from C++ developers now. I've downloaded this fbx SDK ( https://github.com/libgdx/fbx-conv ) in hopes that I can take the fbx with animation I've made, and port it over to osg/ive format. I

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Julie McCartney
Thank you so much for your reply! I haven't been this frustrated with software since I used the first release version of zbrush! Haha! I've told them before that OSG isn't very user (or artist should I say) friendly. I've got textures to show up and things to appear nicely which is a plus! If I

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Julie McCartney
You'll have to excuse my confusion. OSG is very difficult for me to understand. I'm using the command prompt: "osgviewer.exe [objectname].ive " to view my osgs on my screen. Would I type "osganimationviewer.exe" to see the animations? I've never had to use this before and would much rather use

Re: [osg-users] Help! New to OSG

2018-01-19 Thread Julie McCartney
Thanks so much for replying! I tried to animate and export a cylinder from 3ds max exported out as a 3ds file, and I can see it in my osgviewer but not the animation part. see attached. I'm using an osg viewer where I have to enter everything through the command prompt. could that be messing

Re: [osg-users] Help! New to OSG

2018-01-18 Thread Julie McCartney
Hello, I figured out the problem with my textures (osg is very particular and demands things to be unwrapped), but now im confused as to how to get things animated, either geo or textures, with osg. I've tried to attach multiple files many times to messages but it only accepts on and then posts

[osg-users] Help! New to OSG

2018-01-08 Thread Julie McCartney
Hi! I'm not sure if this goes here so please let me know. I'm having trouble making textures and animation appear in my OSG and IVE files. A client of mine is trying to use OSG to create some AR. I've created geometry in 3ds max and output it as an obj. Now I know that animation doesn't carr