In my app I wrote this class function
void InitWindowsSystem (osgViewer::Viewer& viewer, const char* const title,
int x, int y, int width, int height)
{
viewer.setUpViewInWindow(x, y, width, height);
//Get the traits of the current window
osg::ref_ptr< osg::GraphicsCont
I register on the forum, and on tow mailing list.
I also send private messages and email to the administrator and moderators
asking to activate my account.
but on the forum all I see if "topic waiting approval " message
It seems that no moderator or administrator check the list anymore.
No, I do not think that controlling this at the driver level is the right
way to do that.
I digged a litle and I think I found a better way, in case any anyone wants
to know, here is how it can be done on initilaization
//Get the traits of the current window
osg::ref_ptr< osg:
Oh there is one more thing you need to first, you need create a new context
so that you can realize it, otherwise the function make current do not
take place
here is the final code
viewer.setUpViewInWindow(x, y, width, height);
//Get the traits of the current window
os
I am get a lot of frustration trying to disable frustum culling with OSG
camera.
I am setting the perspective matrix to a near plane of 0.1 and a far plane
of 1000.0
here is my code.
I explicitly disable frustum culling, however no matter how many time I do
it, each time
viewer.frame() is ca
Oh I do no wnat to change the culling, all I want to know is why OSG change
the projection matrix to and arbitrary near plain of 0.2 and far plane of
228
I set the camera to be projection to
SetCameraProjectionMatrix (0.5 * 3.1416f, 1.33f, 0.01, 1000.0f);
but when I ge the Plojection m
I am trying to write a function that allows me to "point click, pick and
Drag" function for my application.
basically when I point to an object, the object is selected until I hold the
left mouse key down.
if I move the mouse the object should move to teh new mouse position, but
only when t
Hi
when I start my project I download this sdk
.Zip file containing source code
:releases/OpenSceneGraph-3.0.1/source/OpenSceneGraph-3.0.1.zip
OpenSceneGraph-3.0.1.zip md5sum c43a25d023e635c3566b2083d8e6d956
now I sync to svn checkout
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
a
Guys I do not know if you know this, but it appears that there are some
file in the binary distributions of OSG that contain a bad virus.
This was detected by Norton 360, when building the release build with
Visual studio 2010
I thought it was a false alarm. and a put the development folder on a
, destruction and vehicles.
Thank you
Julio Jerez
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Oh yes a video speak lauder than a thousand words. her you go.
http://www.youtube.com/watch?v=S96zguF1DoI
http://www.youtube.com/watch?v=i2FVA_TcmZU
I made two but I forget to post the link here. here are the link to youtube
also the best way to see what is does it to download the wrapper and si
Oh yes the video speak loader than a thousand words, I made two but I forget
to post the link here.
here you go.
http://www.youtube.com/watch?v=S96zguF1DoI
http://www.youtube.com/watch?v=i2FVA_TcmZU
also the best way to see what is does it to download the wrapper and simple
run the demos.
there a
Oh yes the video speak loader than a thousand words, I made two but I forget
to post the link here.
here you go.
http://www.youtube.com/watch?v=S96zguF1DoI
http://www.youtube.com/watch?v=i2FVA_TcmZU
also the best way to see what is does it to download the wrapper and simple
run the demos.
there a
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