[osg-users] How change the vertical sync?

2013-10-15 Thread Julio Jerez
In my app I wrote this class function void InitWindowsSystem (osgViewer::Viewer& viewer, const char* const title, int x, int y, int width, int height) { viewer.setUpViewInWindow(x, y, width, height); //Get the traits of the current window osg::ref_ptr< osg::GraphicsCont

[osg-users] Is OSG dead?

2013-10-16 Thread Julio Jerez
I register on the forum, and on tow mailing list. I also send private messages and email to the administrator and moderators asking to activate my account. but on the forum all I see if "topic waiting approval " message It seems that no moderator or administrator check the list anymore.

[osg-users] How change the vertical sync?

2013-10-17 Thread Julio Jerez
No, I do not think that controlling this at the driver level is the right way to do that. I digged a litle and I think I found a better way, in case any anyone wants to know, here is how it can be done on initilaization //Get the traits of the current window osg::ref_ptr< osg:

[osg-users] How change the vertical sync?

2013-10-17 Thread Julio Jerez
Oh there is one more thing you need to first, you need create a new context so that you can realize it, otherwise the function make current do not take place here is the final code viewer.setUpViewInWindow(x, y, width, height); //Get the traits of the current window os

[osg-users] how to disable the frustum culling?

2013-10-18 Thread Julio Jerez
I am get a lot of frustration trying to disable frustum culling with OSG camera. I am setting the perspective matrix to a near plane of 0.1 and a far plane of 1000.0 here is my code. I explicitly disable frustum culling, however no matter how many time I do it, each time viewer.frame() is ca

[osg-users] how to disable the frustum culling?

2013-10-19 Thread Julio Jerez
Oh I do no wnat to change the culling, all I want to know is why OSG change the projection matrix to and arbitrary near plain of 0.2 and far plane of 228 I set the camera to be projection to SetCameraProjectionMatrix (0.5 * 3.1416f, 1.33f, 0.01, 1000.0f); but when I ge the Plojection m

[osg-users] The event handler does no receive more mouse move events if I hold any of the mouse button down.

2013-10-19 Thread Julio Jerez
I am trying to write a function that allows me to "point click, pick and Drag" function for my application. basically when I point to an object, the object is selected until I hold the left mouse key down. if I move the mouse the object should move to teh new mouse position, but only when t

[osg-users] Is there a reason why the libraries prefix name are so different form release to release?

2013-10-20 Thread Julio Jerez
Hi when I start my project I download this sdk .Zip file containing source code :releases/OpenSceneGraph-3.0.1/source/OpenSceneGraph-3.0.1.zip OpenSceneGraph-3.0.1.zip md5sum c43a25d023e635c3566b2083d8e6d956 now I sync to svn checkout http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk a

[osg-users] OpenSceneGraph-3.0.1 and malware infection

2013-10-27 Thread Julio Jerez
Guys I do not know if you know this, but it appears that there are some file in the binary distributions of OSG that contain a bad virus. This was detected by Norton 360, when building the release build with Visual studio 2010 I thought it was a false alarm. and a put the development folder on a

[osg-users] [3rdparty] New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.

2013-11-14 Thread Julio Jerez
, destruction and vehicles. Thank you Julio Jerez ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [3rdparty] New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration

2013-11-15 Thread Julio Jerez
Oh yes a video speak lauder than a thousand words. her you go. http://www.youtube.com/watch?v=S96zguF1DoI http://www.youtube.com/watch?v=i2FVA_TcmZU I made two but I forget to post the link here. here are the link to youtube also the best way to see what is does it to download the wrapper and si

Re: [osg-users] osg-users Digest, Vol 77, Issue 19

2013-11-15 Thread Julio Jerez
Oh yes the video speak loader than a thousand words, I made two but I forget to post the link here. here you go. http://www.youtube.com/watch?v=S96zguF1DoI http://www.youtube.com/watch?v=i2FVA_TcmZU also the best way to see what is does it to download the wrapper and simple run the demos. there a

[osg-users] [3rdparty] New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.

2013-11-15 Thread Julio Jerez
Oh yes the video speak loader than a thousand words, I made two but I forget to post the link here. here you go. http://www.youtube.com/watch?v=S96zguF1DoI http://www.youtube.com/watch?v=i2FVA_TcmZU also the best way to see what is does it to download the wrapper and simple run the demos. there a