Hi,
Seems a second post is not sufficient. Trying #3.
Can't see a problem with my profile according to the rules of the forum.
Can someone help??
...
Thank you!
Cheers,
Kevin
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Hi,
I have an osgViewer as a widget on a main window, but it will not resize on
dragging the main window extents.
If I simply replace the osgViewer with say a QPushButton, the resizing works as
expected. (i.e. no other code changes)
I've tried resetting the camera viewport in the appropriate Q
Thanks Art!! Sorry for the spam. :)
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Hi,
This may seem like overkill: using OSG for rendering a 2D polar surface plot,
but I have plans for other things, so please bear with me!
Basically, what I need to do is mesh a disk, and quite rapidly update the color
along the radials (rho, constant theta's) in proportion to incoming instru
Thanks Robert.
I'm not sure what you mean with your second suggestion. I don't understand how
a vertex has a texture associated with it, and not a triangle?
In my simple view of trying to color facets of the surface, my understanding is
that a texture would have to be applied to a specific face
Hi Robert
Just to add:
The nature of my radar measurements limits the characteristics of the source
data.
The source data is very specifically only an "intensity" value at a specific
azimuth, at ranges from 0 to a certain value.
Kind regards
Kevin
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I like the proposed texture solution instead of a mesh. Thanks! I will do some
work based on that. Need to read up on using textures.
I got my first idea working today, but of course there are a lot of triangles
that result... It would really need some level-of-detail rules to make it work
well
As an experiment I have got a single triangle, and applied a list of colours as
a texture across it. (I modifed the osgtexture1d example.) [The idea is now to
create thin triangles representing each azimuth cell, and update the texture
colours on each triangle as measurements become available.]
image->dirty() does it. Thanks JP.
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