Re: [osg-users] how to draw 3d pipe

2009-06-26 Thread Laurent Di Cesare
forest a écrit : hi all, I know this problem is not so related to OSG, but there is no better place I can find. What I want to draw is to draw a three-dimensional pipe from a 3d curve with a given radius.The pipe I mean is alike a cylinder,but it is bent. any ideas? thanks

Re: [osg-users] osgCal2 releaseGLObjects question

2009-03-16 Thread Laurent Di Cesare
Vladimir Shabanov a écrit : 2009/3/10 Laurent Di Cesare laurent.dices...@masagroup.net: Hello, I wonder if there's still support for osgCal2. Not much support since I don't use osgCal for some time. I don't read osg-users currently (only sometimes search for osgCal questions). If you

[osg-users] osgCal2 releaseGLObjects question

2009-03-10 Thread Laurent Di Cesare
Hello, I wonder if there's still support for osgCal2. I'm currently running into a problem where I believe that osgCal may not be doing something right: void HardwareMesh::releaseGLObjects(osg::State* state) const { osg::Geometry::releaseGLObjects( state );

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-15 Thread Laurent Di Cesare
Robert Osfield wrote : Hi Fred Jefferson, On Sun, Dec 14, 2008 at 10:49 AM, Frederic Bouvier fredlis...@free.fr wrote: I have a patch to PrecipitationEffect that seems to work. I'll submit it to osg-submissions I've just done a review of these changes and don't feel that there are

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Laurent Di Cesare
Cedric Pinson a écrit : Hi, Yes it would be great to have feedback. After writing osgCal (the gpl version) i decided to re design everything to make something new now called osgAnimation. I would like very much to have report from osgCal community and replicant body. My main issue with

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Laurent Di Cesare
Jan Ciger wrote : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Laurent Di Cesare wrote: - Verbose/understandable error reporting when a model doesn't load so you can know what part of the model (sekeleton, material, ...) fails I think this can be fixed - did you report the issues

Re: [osg-users] Displaying cables

2008-02-04 Thread Laurent Di Cesare
to hear them too. Sincerely, Laurent Di Cesare. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Texture options

2007-12-07 Thread Laurent Di Cesare
such rescaling? Thanks in advance, Laurent Di Cesare. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgCal and osg::Fog

2007-10-17 Thread Laurent Di Cesare
there. HwMeshStateSetCache::createHwMeshStateSet seems not to read it from the stateset? Thanks in advance for any pointer, Laurent Di Cesare. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users