Re: [osg-users] [forum] osgAnimation to update bone position

2011-08-11 Thread Leoenl Serra
In my initial thoughts I think I've already kind of knew a possible answer, but knowing how to implemented was beeing a challenge. While searching I stumbled in this forum, with a thread that had a similar issue. After reading it I tried to adapt to what I had. This was the result and it's

[osg-users] [forum] osgAnimation to update bone position

2011-08-10 Thread Leoenl Serra
Hi, I placed this question in a thread, but decided to placed also in here, to be more visible. Hope you can forgive me. I'm using a CyberGlove II and my task is to translate my hand movements to a simple FBX 3D model. I managed to place the model and the data from the glove. I also managed

Re: [osg-users] Moving skinned mesh by manually transforming the bones.

2011-08-08 Thread Leoenl Serra
Hi, I'm trying to do something similar as George is doing. I'm using a CyberGlove II and my task is to translate my hand movements to a simple FBX 3D model. I managed to place the model and the data from the glove. I also managed to get this data to command the model, attributing the