Re: [osg-users] Adding DatabasePager to VRJuggler for PagedLODSupport

2010-01-15 Thread Levi Swartzentruber
I have been working on tracking down why my application seg faults. The code seems to be trying to delete a GL buffer that does not exist. The problematic code is, to the best of my knowledge, the same as that found in osgViewer::Renderer::flushAndCompile(). I have that code in postFrame() as Ja

Re: [osg-users] Adding DatabasePager to VRJuggler for PagedLOD Support

2010-01-14 Thread Levi Swartzentruber
LObjects(availableTime);". If I comment out that line, I do not get a segmentation fault, but the frame rate drops steadily while the application runs. Is this a threading or context issue? Any help would be greatly appreciated. Thank you, Levi On Thu, Jan 14, 2010 at 1:14 PM, Jason Daly wr

[osg-users] Adding DatabasePager to VRJuggler for PagedLOD Support

2010-01-14 Thread Levi Swartzentruber
I am working on a VRJuggler project that uses OSG as its scenegraph. I need to use a PagedLOD for the terrain because of its size. I used Virtual Planet Builder to generate the PagedLOD and added that PagedLOD to the scenegraph as a node. The application shows only the lowest resolution model of