#x27;t get back after a no zero
resize.
** It's appear when i put the AdapterWidget in a QTabWidget
Cheers
Linares Antonin
2009/9/25 Miguel Lokida
> I have discovered that the aspectRatio from the frustum of the perspective
> projection matrice was NAN.
> So I have looked at the
i use osg 2.8.0 with nvidia 180.29 under linux
RHEL 5.
Thanks you all.
Linares Antonin
ONERA - DCSD
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dont know how call the swap buffer from different thread, by using a
osg::Thread or a Qthread ? How can i call the SwapBuffer with OSG ?
Thanks !
Le lundi 19 octobre 2009 à 09:24 -0500, David Fries a écrit :
> On Mon, Oct 19, 2009 at 11:29:32AM +, Linares Antonin wrote:
> >
nvidia sync to vblank (easiest :).
However, for osg users affect by this issue i can confirm David post is
one way to solve it.
Thanks you David and Robert.
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Linares Antonin
ONERA - DCSD
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Hi
On Quadro NVS 295, RHEL 5
run but seems wrong:
glLinkProgram "microshader" FAILED
Program "microshader" infolog:
Vertex info
---
Internal error: assembly compile error for vertex shader at offset
23415:
-- error message --
line 617, column 1: error: too many result variable components
this font, as ftview (a simple freetype based viewer).
I tried to play with UTF-8 encoded strings without success.
any ideas are welcome !
* RHEL 5 64 bits, osg 2.8.2
Thanks
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Linares Antonin
ONERA - DCSD
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Hi,
finaly I found it, the fonts lacks of ascii table, i used fontforge to
regenerate the font and all is ok now.
cheer
Le mercredi 03 mars 2010 à 18:41 +, Linares Antonin a écrit :
> Hi all,
>
> I have to draw some military symbols, i found a True type fonts of the
> NATO
Hello osg-users,
I'm building some kind of scene editor (place objects on a terrain
database, set their properties ...). Now i want to save the scene in a
file (osg, ive, ac...) but there are a lots of node of in my graph that
i don't need in the final file (manipulators, labels, highlights
effec
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