Re: [osg-users] Major changes to osgText merged into master, provide high quality text including SDF support

2018-01-01 Thread Lincoln Nxumalo
Hi Robert, I managed to find it after all. Sorry about that. I don't know what I was happening. It must be the time of the year. Thanks. ... Thank you! Cheers, Lincoln -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72660#72660

Re: [osg-users] Major changes to osgText merged into master, provide high quality text including SDF support

2018-01-01 Thread Lincoln Nxumalo
Hi Robert, Thank you for the quick reply. I have noticed a major improvement in osgText that's why I was so sure that the merge has been done. However, I am struggling to locate the setTextShaderTechnque() functions in the current master and development releases. Maybe I'm missing something

Re: [osg-users] Major changes to osgText merged into master, provide high quality text including SDF support

2017-12-29 Thread Lincoln Nxumalo
Hi Guys, Can anyone please point me to the branch with the Text Shader Technque? Does anyone know if it has been merged with the master or when maybe that might happen? Sorry if I missed the discussion somewhere with that information. I’ve been looking for it in the master branch and

Re: [osg-users] MFC mdi child windows show the scene with different lighting

2017-11-08 Thread Lincoln Nxumalo
Hi Rakesh, If you are not willing to put in the effort to reproduce the scenario then maybe you don't really want help. ... Cheers, Lincoln -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72329#72329

Re: [osg-users] MFC mdi child windows show the scene with different lighting

2017-11-08 Thread Lincoln Nxumalo
Hi Rakesh, If you want us to help you please reproduce the scenario by posting a minimal project (like modifying the MFC example) like I asked you to. The sooner you do that the sooner you will get help. Any other attempt like posting log files you are really just wasting time. ... Thank

Re: [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback

2017-09-25 Thread Lincoln Nxumalo
Hi Robert, Okay thanks for the reply. That makes sense. Thank you! Cheers, Lincoln -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72062#72062 ___ osg-users mailing list

[osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback

2017-09-24 Thread Lincoln Nxumalo
Hi All, Just to confirm, is it by design that after you add an update callback to a node in the scene, CompositeViewer:: checkNeedToDoFrame() always returns true? Meaning that the Frame Scheme will always be CONTINUOUS and never ON_DEMAND. Or am I missing something I should be doing? ...

Re: [osg-users] MFC mdi child windows show the scene with different lighting

2017-06-06 Thread Lincoln Nxumalo
Hi, That is very strange. I'm using MFC and I haven't experienced that. Can you modify the OSG MFC Example to reproduce the problem and post it in the forum? I can have a look at it on my side. Unfortunately I am not able to reproduce the problem with the code you posted. ... Thank you!

Re: [osg-users] How safe is it to modify an node during cull traversal

2016-10-11 Thread Lincoln Nxumalo
Hi Robert, Thanks for your insightful answer. I will give shaders a try. ... Thank you! Cheers, Lincoln -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68956#68956 ___ osg-users mailing list

[osg-users] How safe is it to modify an node during cull traversal

2016-10-11 Thread Lincoln Nxumalo
Hi All, I'm trying to implement to an "infinite" line. The way I'm going about doing this is computing the intersection if the line with the view frutum and using those intersection points as the end points of the line rather than drawing a "very long" line. I want to use a node callback to

Re: [osg-users] Problem with MFC example in 3.4.0

2015-12-20 Thread Lincoln Nxumalo
Hi, There's a temporary fix that was submitted. Have a look under Submission under the title "OGS 3.4.0 - The view provided by OSG is incorrectly positioned within window that has been previously created in Windows outside of OSG". I hope that helps for the meantime:-) Cheers, Lincoln

Re: [osg-users] GL3 Context in MFC

2015-10-19 Thread Lincoln Nxumalo
Something I forgot to mention, I am using osg 3.4.0. Even if someone managed to get GL3 to work with osg 3.2.x using MFC, that would be helpful. Atleast maybe I could try to track the changes that caused it to stop working. ... Thank you! Cheers, Lincoln -- Read this topic

[osg-users] GL3 Context in MFC

2015-10-18 Thread Lincoln Nxumalo
Dear Windows developers, Has anyone successfully used the GL3 profile with MFC on windows? Basically, I am strugging with creating a GL3 context in MFC. The osg window is unresponsive. The osgViewerMFC example also doesn’t work. I presume the problem is MFC related and not osg. Any help will

Re: [osg-users] OpenSceneGraph-3.4.0-rc12 tagged

2015-10-06 Thread Lincoln Nxumalo
Hi Robert, I know you don't care much for windows MFC but when do you plan to check in the changes into the svn/trunk and the OSG-3.4 branch? I'm afraid, for myself and other windows developers, that the proposed fix will get lost in the archives. Here's the link to the original discussion

Re: [osg-users] OpenSceneGraph-3.4.0-rc12 tagged

2015-10-06 Thread Lincoln Nxumalo
Hi Robert, No one is ignoring anyone here. I read through the thread once again and I can't find the "several requests" you made about posting it in submission except for a statement (rather than a request) that says it's difficult to capture changes if they are not posted in submission. So to

Re: [osg-users] OpenSceneGraph-3.4.0-rc12 tagged

2015-08-14 Thread Lincoln Nxumalo
Hi Robert, Glen A Johnson Jr provided a fix for the issue if you could just take a look at the file he attached before biting my head off. He attached GraphicsWindowWin32.cpp with the proposed fix which works. ... Thank you! Cheers, Lincoln -- Read this topic online here:

Re: [osg-users] OpenSceneGraph-3.4.0-rc12 tagged

2015-08-14 Thread Lincoln Nxumalo
Hi Robert, It seems the thread OSG 3.4.0 osgViewerMFC can not display model started by Rian and Glen A Johnson Jr. was never resolved before the stable 3.4.0 release. Could you please have a look at that? ... Thank you! Cheers, Lincoln -- Read this topic online here:

Re: [osg-users] Oldie, but goodie... Aero themes and OpenGL/MFC

2015-06-30 Thread Lincoln Nxumalo
Hi, I've managed to solve the rubber-band selection by drawing a openscenegraph quad in screen coordinates. I used the Screen Aligned Quad tutorial from Delta3D. I hope another newbie will find this helpful: http://delta3d.org/deltawiki/index.php?title=Tutorials. I still need help with the

Re: [osg-users] Oldie, but goodie... Aero themes and OpenGL/MFC

2015-06-29 Thread Lincoln Nxumalo
Hi Émeric, Could you please share more information on your MFC code? Can you perhaps share the code? I'm using CDC to draw the rectangle but it keeps getting erased when the frame is redrawn. I would really appreciate your help. Thanks in advance. ... Thank you! Cheers, Kulani

Re: [osg-users] Oldie, but goodie... Aero themes and OpenGL/MFC

2015-06-29 Thread Lincoln Nxumalo
Hi Andrew, Could you please post your MFC code to handle the splitter window? I am not sure where and how you change the background of the 3D window. Which class is the 3D Window? ... Thank you! Cheers, Lincoln -- Read this topic online here: