Hi Robert,
I managed to find it after all. Sorry about that. I don't know what I was
happening. It must be the time of the year. Thanks.
...
Thank you!
Cheers,
Lincoln
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http://forum.openscenegraph.org/viewtopic.php?p=72660#72660
Hi Robert,
Thank you for the quick reply. I have noticed a major improvement in osgText
that's why I was so sure that the merge has been done. However, I am struggling
to locate the setTextShaderTechnque() functions in the current master and
development releases.
Maybe I'm missing something
Hi Guys,
Can anyone please point me to the branch with the Text Shader Technque? Does
anyone know if it has been merged with the master or when maybe that might
happen? Sorry if I missed the discussion somewhere with that information. I’ve
been looking for it in the master branch and
Hi Rakesh,
If you are not willing to put in the effort to reproduce the scenario then
maybe you don't really want help.
...
Cheers,
Lincoln
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Hi Rakesh,
If you want us to help you please reproduce the scenario by posting a minimal
project (like modifying the MFC example) like I asked you to. The sooner you do
that the sooner you will get help. Any other attempt like posting log files you
are really just wasting time.
...
Thank
Hi Robert,
Okay thanks for the reply. That makes sense.
Thank you!
Cheers,
Lincoln
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Hi All,
Just to confirm, is it by design that after you add an update callback to a
node in the scene,
CompositeViewer:: checkNeedToDoFrame() always returns true? Meaning that the
Frame Scheme will always be CONTINUOUS and never ON_DEMAND. Or am I missing
something I should be doing?
...
Hi,
That is very strange. I'm using MFC and I haven't experienced that. Can you
modify the OSG MFC Example to reproduce the problem and post it in the forum? I
can have a look at it on my side. Unfortunately I am not able to reproduce the
problem with the code you posted.
...
Thank you!
Hi Robert,
Thanks for your insightful answer. I will give shaders a try.
...
Thank you!
Cheers,
Lincoln
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http://forum.openscenegraph.org/viewtopic.php?p=68956#68956
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Hi All,
I'm trying to implement to an "infinite" line. The way I'm going about doing
this is computing the intersection if the line with the view frutum and using
those intersection points as the end points of the line rather than drawing a
"very long" line.
I want to use a node callback to
Hi,
There's a temporary fix that was submitted. Have a look under Submission under
the title "OGS 3.4.0 - The view provided by OSG is incorrectly positioned
within window that has been previously created in Windows outside of OSG".
I hope that helps for the meantime:-)
Cheers,
Lincoln
Something I forgot to mention, I am using osg 3.4.0. Even if someone managed to
get GL3 to work with osg 3.2.x using MFC, that would be helpful. Atleast maybe
I could try to track the changes that caused it to stop working.
...
Thank you!
Cheers,
Lincoln
--
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Dear Windows developers,
Has anyone successfully used the GL3 profile with MFC on windows? Basically, I
am strugging with creating a GL3 context in MFC. The osg window is
unresponsive. The osgViewerMFC example also doesn’t work. I presume the
problem is MFC related and not osg.
Any help will
Hi Robert,
I know you don't care much for windows MFC but when do you plan to check in the
changes into the svn/trunk and the
OSG-3.4 branch? I'm afraid, for myself and other windows developers, that the
proposed fix will get lost in the archives.
Here's the link to the original discussion
Hi Robert,
No one is ignoring anyone here. I read through the thread once again and I
can't find the "several requests" you made about posting it in submission
except for a statement (rather than a request) that says it's difficult to
capture changes if they are not posted in submission. So to
Hi Robert,
Glen A Johnson Jr provided a fix for the issue if you could just take a look at
the file he attached before biting my head off.
He attached GraphicsWindowWin32.cpp with the proposed fix which works.
...
Thank you!
Cheers,
Lincoln
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Hi Robert,
It seems the thread OSG 3.4.0 osgViewerMFC can not display model started by
Rian and Glen A Johnson Jr. was never resolved before the stable 3.4.0 release.
Could you please have a look at that?
...
Thank you!
Cheers,
Lincoln
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Hi,
I've managed to solve the rubber-band selection by drawing a openscenegraph
quad in screen coordinates.
I used the Screen Aligned Quad tutorial from Delta3D. I hope another newbie
will find this helpful:
http://delta3d.org/deltawiki/index.php?title=Tutorials.
I still need help with the
Hi Émeric,
Could you please share more information on your MFC code? Can you perhaps share
the code?
I'm using CDC to draw the rectangle but it keeps getting erased when the frame
is redrawn. I would really appreciate your help. Thanks in advance.
...
Thank you!
Cheers,
Kulani
Hi Andrew,
Could you please post your MFC code to handle the splitter window? I am not
sure where and how you change the background of the 3D window. Which class is
the 3D Window?
...
Thank you!
Cheers,
Lincoln
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