gambr wrote:
Hi Lokesh,
you can find an osgviewerQT example in osg distribution. Anyway I attach an
example of a CompositeViewer I'm using for testing that is a little bit
different. It uses osgQt.
Cheers,
Gianni
thanks gambr for reply.
yeah.. i will give try to your attached osgQt
Hi,
what i'm doing:-
i'm creating an OpenSceneGraph based application by integrating
openscenegraph scene with QT GUI windowing system.
i'm using QML based UI navigation (QML views sits inside a QWidget which in
turn sits inside Borderlayout(as center widget) of Parent QWidget(main window)).
Hi,
I have a flt model and multiple *.dds texture files in a Directory :-
my folder directory structure:-
my_folder
|- terrain.flt
|- road.dds
|- city.dds
|- building1.dds
|- building2.dds
|- building3.dds
|- building3.dds
Hi,
I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32
compiler after configuring with cmake 2.8.11 on windows 7 (basic).
But, in the compilation process i got the following errors :-
Code:
In file included from
Hi,
I have a flt model and multiple *.dds texture files in a Directory :-
my folder contains :-
(1) terrain.flt
(2) road.dds
(3) buildings.dds
(4) banners.dds
I know how to read and apply single .dds texture file to my model
(terrain.flt) :-
osg::ref_ptrosg::Node terrainModel
Robert Osfield robert.osfield@... writes:
Hi Lokesh,
Your OpenFlight model references all the textures it needs, and if you
want to replace or apply new ones you should simply reload the model
in Creator or other compatible modelling tool and apply the changes
you need then save
Robert Osfield robert.osfield@... writes:
Hi Lokesh,
The easist thing to do would be to use osgconv to convert the files to
native OSG binary format .osgb and have osgconv do the compression for
you. Use osgconv --help for the options. The other alternative to to
write your own
Sergey Kurdakov sergey.forum@... writes:
Hi Lokesh
in http://www.packtpub.com/openscenegraph-3-0-beginners-guide/book on
support tab for the page of the book you may download sample code,
in \2824_12_Code\2824_12_Code folder from download zip there is
sharing_textures.cpp which has a
8 matches
Mail list logo