Hi all,
I need to create areas of black patches on terrain to emulate the
after-effects of explosions on the terrain.
Any advice is greatly appreciated.
Regards
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Hi,
I notice when I toggle the TrackerNode of the NodeTrackerManipulator between
NODE_CENTRE and NODE_CENTER_AND_ROTATION during runtime, the camera view
will have a sudden jump from one view to another. Does anyone face such
issue? Is there anyway to prevent such a jump? Thanks
Regards
Hi,
Anyone has any ideas or sample codes in creating underwater effects using OSG?
Thanks a lot.
regards
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Hi,
I've some opengl drawing codes that works fine in osg 1.2 libaries. But when I
port the codes to osg 2.2 libraries, it gives the following error messages in
the BlendFunc class. Any advise is greatly appreciated.
1..\..\include\osg/BlendFunc(160) : error C2143: syntax error : missing ')'
Hi,
What are the various methods available in OSG for collision detection in an
aircraft model? Thanks
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Hi,
I've a flight simulator project running on OSG 2.2 whereby we need to model a
geo-specific airport.
We will need features like creating the airport lighting system, geo-specific
buildings, multiple LODs.
We are considering whether to use Multigen Creator or 3D Studio Max to do the
job,
Will osgEphemeris auto compute the moon phase basing on the day of the year?
Is it possible to manually set the moon phase percentage?
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I understand that Creator has this feature LOD morphing but it does not seem to
work in OSG. I am wondering whether OSG support LOD morphing or is it because I
did not create the LOD morphing correctly. Thanks
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