Thanks a lot, with your tip it works !
Alistair Baxter wrote:
> -Original Message-
>
> > From: [mailto:] On Behalf Of Lucas SART
> > Sent: 07 September 2012 11:08
> > To:
> > Subject: Re: OSG + QT and QTabWidget: Disappearing scene graph
> >
>
Hi,
I had looking for why it doesn't work. It seems that the first tab camera
projection matrix and view matrix are not valid (components =
-1.#IND) and I don't know why. I tryed to look into OSG code but I
don't found what is wrong... If someone have an idea it would be great !
H
jlouis2k4 wrote:
> Hello Robert,
>
> Thank you for that example. It works great when I use the QTabWidget instead
> of the QGridLayout. However there is a problem that the first node (In the
> first tab) Does not show when the program is run. I can open the other tabs
> and see the nodes in al
if you want to see the effect : http://www.megaupload.com/?d=X6A0H1NK
Thanks =)
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Hi,
I am doing a render to texture system that have to take several screenshots at
different location without changing the main view frame. In the scene there is
a lot of Node that are affected by the camera position, so to update them I use
cullcallback (osgUtil::CullVisitor::getCurrentCamera(
Hi,
I still have problems with a rtt camera use for screenshot. Without
transparency it works fine, but when I try to save my screenshot in png
(GL_RGBA) format I have problems with the transparency particulary when I set
the diffuse of a material different to 1 I have a strange result only on
Somebody knows a means to make it work by leaving the render order on
"POST_RENDER", because it cause me some problems (particullary with the stats
hud wich don't work in "NESTER_RENDER") ?
Thanks
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up please :/
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I have made some investigation, the hud that make the software freeze contains
objects with a "DYNAMIC" data variance. I'am able to reproduce the freeze with
a little code. Can somebody tell me what's wrong please ?
osgBuilder.cpp :
Code:
#include "osgBuilder.h"
voidcowUpdateCallback::ope
Hi,
I have got some troubles with a RTT camera and HUD camera.
My scene seems like :
_rootView
/ \
/ \
RTTCam _rootParent
\ /
root
Hi,
I have some problems with render to texture, I made a code and I don't
understand why it didn't work. I try to take a screenshot with a render to
texture. This is my code
the first part :
Code:
int osgBuilder::start()
{
osg::ref_ptr viewer = new
osgViewer::Vie
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