Hi all,

Trying to build OSG with Eclipse and MinGW on Win 7 reports a "_int64 does not 
name a type" error in GL header file at lines 147 & 148:

#if !defined(GL_EXT_timer_query) && !defined(OSG_GL3_AVAILABLE)

    #ifdef _WIN32
        typedef          __int64 GLint64EXT;
        typedef unsigned __int64 GLuint64EXT;[/u]
    #else
        typedef long long int GLint64EXT;
        typedef unsigned long long int GLuint64EXT;
    #endif
#endif

Adding a stdlib include at the top of GL.h seems to fix it.

Is that the proper way to do it ?

Thanks.

Cheers,
Marc

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58174#58174





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to