Hi Sergey,
Nice to hear from you. When it comes to our team, after many adventures we
decided to take a break; however, we have few more ideas, maybe we will get
back to it one day.
Anyway, I was wondering is there anyone implementing an OSG game at the moment ?
cheers
Marcin
Sergey Kurdakov wrote:
...
but I have one idea for you.
as the game uses only OpenGL ES features, it could be run under browser...
Thanks, sounds really interesting. We will certainly take a look.
cheers
Marcin
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Hello dear OSG-community,
I am representing a group of people interested in computer graphics and OSG.
We've started our company and made our first game on Android called TeleRide.
It is free and just released:
https://play.google.com/store/apps/details?id=com.plavu.TeleRide
Here is some
kornerr wrote:
Hi. Nice!
Is its source code available? :)
that's quite possible, as fast as we reach 10M downloads ;)
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Hi,
I made several fixes to make StatsHandler work with android and GLES2, file in
attachment. Please let me know if this works for you (maybe someone already did
that?).
regards,
Marcin
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Hi,
I spent some time on refactoring osgViewerGLES1 example in order to work with
GLES 2.0 under Android OS, for those of you interested in running example few
comments/conclusions:
I build OSG using cmake flags : -DOSG_BUILD_PLATFORM_ANDROID=ON
-DDYNAMIC_OPENTHREADS=OFF
Hi,
I am trying to add .osga archive file to database paths so each osgDB::readX
call search inside archive file too:
Code:
osgDB::ReaderWriter::Options * pOpt = new osgDB::ReaderWriter::Options;
...
pOpt-setDatabasePath(data.osga);
osgDB::Registry::instance()-setOptions(pOpt);
problem solved, I just noticed there is possibility to work this around using
osgDB::Registry::ReadFileCallback
Marcin
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