Hi all,
I'm trying to implement a rubber band selection tool (and also a polygonal
selection tool), and I'm wondering which is best approach since there are a
number of options in OSG and it's a bit confusing...
Note that I don't really need the PolytopeIntersector, because I need to
create a bit m
I forgot to mention that I'm running in Window 7 x64.
Marco
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I've even disabled the vsync but it does not improve the frame rate.
You can verify this just by running osgViewerQt right away.
Marco
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I'm working with OpenSceneGraph 3.0.1 (the latest stable) and Qt.
I have noticed a strange frame rate drop switching from Qt 4.7 to 4.8. With
4.7.3, the frame rate was maximum 60fps on every computer. With 4.8 the
frame is maximum 38-40fps on every computer. Definitely too much to accept.
I cannot
Hi, I need to render an offscreen image with a resolution of 2048x2048, and
I'm sure that the graphics card can do that because the max framebuffer size
is 8192x8192.
I'm doing that by using a newly instanced CompositeViewer with Qt and by
calling once frame(), then a screenshot callback captures t
Hi, I'm trying to compile OSG 3.0.1 on MacOSX Lion (10.7).
I got errors at compile time due to changes in some framework API.
But I haven't got any error if I define
CMAKE_OSX_SYSROOT=/Developer/SDKs/MacOSX10.6.sdk
If I compile using Makefiles and also define
CMAKE_BUILD_TYPE=Debug
CMAKE_OSX_A
Hi all,as an example of a concrete project for shaping OSG 3.0 I suggest
developing a ray tracing backend for meshes and point clouds (not only
volume rendering), probably using OpenCL.
Is there anyone else interested in this?
Marco
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combination.
>
> Robert.
>
> On 8/30/07, Marco Fiocco <http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>>
> wrote:
> >* Hi all,
> *>* I want to save in a file a rendering with a resolution that could exceed
> the
> *>* screen
Hi all,
I want to save in a file a rendering with a resolution that could exceed the
screen resolution.
I guess that I have to tile it in a way similar to the osgwindows example,
but then i have to combine the tiles in one big image to save.
Is there something already done to do this fusion?
Thank
Hi all,
have you ever considered the possibility to support ray tracing rendering as
an alternative to OpenGL?
Is there already someone playing with this?
Real time ray tracing is becoming a reality and it seems that in the
incoming years it will be the new trend. It is a naturally parallel
algori
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