Re: [osg-users] Problem with semi-transparent textures

2012-05-17 Thread Martin Oswald
this part of the code from the osgimagesequence example from osg which also deals with 2D textures. Also, I don't think that this is related to my problem I would be grateful for deeper insights on on that. Cheers, Martin Ulrich Hertlein wrote: On 5/05/12 22:30 , Martin Oswald wrote

Re: [osg-users] Problem with semi-transparent textures

2012-05-17 Thread Martin Oswald
Martin, Do all the images have an alpha channel? i.e. RGBA? Is blending enabled, i.e, do you have a GL_BLEND enabled? Such as via: stateset-setMode(GL_BLEND, osg::StateAttribute::ON); Robert. On 5 May 2012 13:30, Martin Oswald wrote: Hi, I encounter the following issue

[osg-users] Problem with semi-transparent textures

2012-05-09 Thread Martin Oswald
Hi, I encounter the following issue with semi-transparent texture images: After loading a textured model from a file, I want to change the texture image into an image sequence. My code looks similar to the one of the 'osgimagesequence' example program. The texture replacement works fine and the