this part of the code from the osgimagesequence
example from osg which also deals with 2D textures.
Also, I don't think that this is related to my problem I would be grateful for
deeper insights on on that.
Cheers,
Martin
Ulrich Hertlein wrote:
On 5/05/12 22:30 , Martin Oswald wrote
Martin,
Do all the images have an alpha channel? i.e. RGBA?
Is blending enabled, i.e, do you have a GL_BLEND enabled? Such as via:
stateset-setMode(GL_BLEND, osg::StateAttribute::ON);
Robert.
On 5 May 2012 13:30, Martin Oswald wrote:
Hi,
I encounter the following issue
Hi,
I encounter the following issue with semi-transparent texture images:
After loading a textured model from a file, I want to change the texture image
into an image sequence.
My code looks similar to the one of the 'osgimagesequence' example program.
The texture replacement works fine and the
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