the documentation, these two code snippets should
preform the same - but they do not.
What do I need to do here that is missing from the documentation?
-Matthew Runo
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Hello -
I do see that run() also adds a TrackballManipulator if one is not set.
I'm not setting a manipulator.. that was my problem. When I manually set
one, things work again.
I appreciate your help! Sorry for the waste of time!
-Matthew Runo
On 04/08/2012 05:44 PM, Chris Hanson wrote
I was lacking that viewer.home() operation. Thank you for that.
I don't understand why that would make a difference though, as the docs
say that without a manipulator attached home() does nothing:
Set the view to the CameraManipulator's home position, if non is
attachedhome()
I've made a bit of progress here, and I think what I need to do is:
- Position a node using the Latitude/Longitude/Altitude from a GPS
- Use a NodeTrackerManipulator on that node (the povNode)
- Load the VirtualPlanetBuilder terrain into a second node terrainNode
- Set up a CoordinateSystemNode
Hello -
I am attempting to use the output from an attitude heading reference
system to orient the Camera over some terrain which I created using the
National Elevation Dataset and VirtualPlanetBuilder. When I view the
terrain database using osgviewer, I see everything as I expect.
If we're unable to find the owner of the github account, I'm sure that
Github support could give you control over it... since it's just a
mirror of SVN commits right now I'd think that it would be a nonissue
to give the actual project control over the account to use it..
I should also point out that github provides free hosting for open source
projects, including wiki... though I'm not sure that projects can have a
forum on github.
Just a thought.
Matthew
On Jan 3, 2012 11:10 PM, Torben Dannhauer tor...@dannhauer.info wrote:
Hi ,
@ Chris I have a physical
started, that can be provided...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Matthew
Runo
Sent: Monday, January 02, 2012 10:18 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users
class in OSG...
Regards,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Matthew Runo
Sent: Tuesday, January 03, 2012 8:32 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Newbie
...@lists.openscenegraph.org] On Behalf Of Matthew Runo
Sent: Tuesday, January 03, 2012 9:37 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Newbie Questions re: Camera control (I think)
I'm just working on a project to learn OSG, etc. For now, I've written
a plugin for a flight simulator
Hi,
I found the CameraControl wiki page, but it has a warning that it's out of
date.. and I don't know how to update it to the osgViewer class because I can't
get to the documentation (that, and I'm reasonably new to C++).
- Given a point in 3d space with World Coordinates (eg, Latitude,
Hi,
A quick reply, since I was able to fix this. I wanted to leave this here for
other people googing the error.. It turns out this is because I did not
properly compile OSG for the mac. To fix this error:
Download the OSG dependencies for your platform, and unpack them somewhere.
Checkout
Hi,
I'm attempting to generate a terrain database using the GeoTIFF files that you
can download from the USGS website.
I'm attempting to run osgdem, but I get the following error every time:
Error: Unable to create graphis context, problem with running osgViewer-3.1.0,
cannot run compression.
Hi,
This is similar to the topic of this thread, so I'm going to post it here as
well.. what if I want to color the terrain based on where the camera is
positioned in relation to the terrain rather than at the pre-processing stage?
For example, in the HangGlider example, maybe I want to tint
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