Re: [osg-users] OSGPL - Legal questions on version and compatibility

2019-03-07 Thread Matthias Schütze
Hi, > As far as I understand, you aren't mixing in OSG code with another > library with a different license, you are just linking to both so the > licenses shouldn't conflict with each other - as long as you honour > the individual licenses with how you use them in your applications. Yes, my

[osg-users] OSGPL - Legal questions on version and compatibility

2019-03-06 Thread Matthias Schütze
Hi, Currently, I am checking the possibilities to update my company's proprietary application from using OSG 3.0.1 to use a newer version. On GitHub, I could see that with OSG 3.4 the license document changed from OSGPLv0.0 to OSGPLv1.0. There are only minor differences and I understand that

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-07-05 Thread Matthias Schütze
inspection and interest, I attached my modified version of Notify.cpp which has a preprocessor flag OSG_NOTIFY_STREAM_PER_THREAD to toggle the use of thread local storage. Cheers, Matthias Schütze, Germany /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library

Re: [osg-users] RenderBin implementation not found

2012-07-04 Thread Matthias Schütze
submit it, now? Cheers, Matthias Schütze, Germany ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-06-14 Thread Matthias Schütze
by the race condition by default. So, I would like to know, if this drawback is commonly accepted in order to prefer OSG efficiency over guaranteed thread-safeness? I look forward to your feedback! Matthias Schütze, Germany ___ osg-users mailing list osg-users

[osg-users] Using the notification API with multi-threading - heap corruption errors

2012-06-07 Thread Matthias Schütze
to me, why there is no locking mechanism or the like to make the stream thread-safe? I appreciate every enlightenment or correction! Matthias Schütze, Germany ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-06-07 Thread Matthias Schütze
::NotifyHandler subclass. This way, the notify handler would be responsible for thread-safeness again (as it is now). Cheers, Matthias Schütze, Germany ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org