[osg-users] osgAnimation Ragdoll Problem

2014-04-18 Thread Max Reimann
Hi, Im trying to build a Ragdoll with Bullet and a osgAnimation skeleton. Ive got the bullet side working and now trying to update the bones of the osg skeleton with the transforms. The problem is that I cant seem to get the conversion from worldspace to bone space right (every bone in bullet

[osg-users] Avoiding sudden drawcall peaks

2015-02-16 Thread Max Reimann
Hello everyone! I'm rendering a city model with about 1 million vertices and about 3 GB of compressed (dxt1) textures. This works fine and I get a steady 60 f/s even when viewing the whole model at large. But when turning (its a car simulation), the draw calls suddenly explode. Framedrop when

Re: [osg-users] Avoiding sudden drawcall peaks

2015-02-17 Thread Max Reimann
Thank you, Glenn! I found a working solution by disabling culling alltogether on the main camera by setting Code: setCullingMode(osg::CullStack::NO_CULLING); I guess its not a very scalable solution but it works :D [/code] -- Read this topic online here: http://forum.opensce

Re: [osg-users] Avoiding sudden drawcall peaks

2015-02-18 Thread Max Reimann
Hi, thank you for your detailed reply, Robert! Yes, you guessed right, I'm using Windows 8 ;) My hardware causing the trouble is a AMD-HD7970. I tested the program on a Nvidia gtx-970 and there where no frame drops at all! Although the hardware specs of the gtx are a bit better, I would have at