Hi,
Im trying to build a Ragdoll with Bullet and a osgAnimation skeleton.
Ive got the bullet side working and now trying to update the bones of the osg
skeleton with the transforms.
The problem is that I cant seem to get the conversion from worldspace to bone
space right (every bone in bullet
Hello everyone!
I'm rendering a city model with about 1 million vertices and about 3 GB of
compressed (dxt1) textures.
This works fine and I get a steady 60 f/s even when viewing the whole model at
large. But when turning (its a car simulation), the draw calls suddenly explode.
Framedrop when
Thank you, Glenn!
I found a working solution by disabling culling alltogether on the main camera
by setting
Code:
setCullingMode(osg::CullStack::NO_CULLING);
I guess its not a very scalable solution but it works :D
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Hi,
thank you for your detailed reply, Robert!
Yes, you guessed right, I'm using Windows 8 ;)
My hardware causing the trouble is a AMD-HD7970. I tested the program on a
Nvidia gtx-970 and there where no frame drops at all! Although the hardware
specs of the gtx are a bit better, I would have at
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