Hi,
the discussion of this topic has been moved to the thread
New primitive restart mode leaking into other nodes
(Sorry, I can't yet post links.)
Thank you!
Cheers,
Maximilian[/url]
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59253#59253
Hi,
Because triangle strips are no longer faster than triangles.
Ah ok, now I understand your point of view and you are right for classic
TriangleStrips etc. But as I am using GL_LINESTRIP_ADJACENCY for my geometry
shader, the PrimitiveRestart mode would really save a lot of indexes. Eg.
Hi,
...about 400 kb of indices data stored on GPU. This amount of data can be
processed without any problem by a modern GPU.
That's right, but as a Computer Scientist, I am of course after elegant code.
And it's hard to live with such a solution! ;)
Thank you!
Cheers,
Maximilian
Hi Andor,
(I know that this thread is more than 3 months old.)
I'd also like to work with the primitive restart functionality. Possibly I will
run into the same error. But to check this, I have to enable the restart mode
first and set a restart index.
Like I claimed in my own thread, called How
Hi Aurelien,
thanks for your reply. :)
___
But I am a little confused, why you judge the good old primitive restart
functionality ;) :
...the benefit is very little : on modern hardward, using primitive restart
does not really make faster performances, it's much more efficient to use
Hi,
I already read through all posts, I could find for PrimitiveRestart in
combination with OSG.
The PrimitiveRestart-extension is definately included since OSG Version 3.2.
But there is neither a description in the API nor an example, that explaines
how to activate GL_PRIMITIVE_RESTART or how
6 matches
Mail list logo