Re: [osg-users] [osgCompute] Problems with CMake Script

2011-11-29 Thread Mick Keller
). Thanks - of course you are right. I just updated the FIND-scripts which should find the new lib (osgCudaStats) too. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44112#44112

Re: [osg-users] [osgCompute] Experiences with osgCompute

2011-10-14 Thread Mick Keller
more and more difficult for us to keep new functions in osgCompute compatible to the multi-threading of OSG viewer. Thus, for now we stay with the single threaded version. Best regards, Mick SVT Group -- Read this topic online here: http

Re: [osg-users] [osgCompute] FBO RTT - CUDA Kernel - FBO RTT Setup

2011-10-06 Thread Mick Keller
Good morning! Thanks JP for providing help. Conan, osgCompute/osgCuda fits to your needs exactly. The links JP posted should give you a good starting point. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [osgCompute] trunk compile

2011-10-05 Thread Mick Keller
Hi JP, thanks a lot for the diff. We will include it into the source soon. The problem with the FindCuda-script is that we actually just tested it with 32 Bit machines. We need to take a closer look at this. Thank you! Best regards, Mick SVT Group

Re: [osg-users] [osgCompute] trunk compile

2011-10-05 Thread Mick Keller
@@ * * The full license is in LICENSE file included with this distribution. */ +#include cstring #include osg/Array #include osgCuda/Memory #include osgCuda/Geometry ...I just committed the changes to the trunk. Thank you. The FindCuda-script has not been updated yet. Best regards, Mick [/code

Re: [osg-users] [osgCompute] What is the proper way/place to call cudaGLSetGLDevice in OSG?

2011-10-05 Thread Mick Keller
the viewer, I get an error stating that setting the device when a process is active is not allowed. What is the proper way/place to call cudaGLSetGLDevice in OSG? CD Thank you! Cheers, Conan Best regards, Mick SVT Group -- Read this topic online

Re: [osg-users] [osgCompute] Question about map() of index buffer

2011-09-21 Thread Mick Keller
Dear Zhen, yes you are right. osgCompute::MAP_DEVICE_INDICES is already documented and it will be included in the code in the upcoming release. We are sorry for any confusion. Best regards, Mick SVT Group -- Read this topic online here: http

Re: [osg-users] [osgCompute] Experiences with osgCompute

2011-09-21 Thread Mick Keller
Dear Bart, thanks a lot for your very detailed annotations. Many of your comments are based on the combination of CUDA and OSG which is sometimes not an easy task since interoperability with GL is still tricky. We try to answer the questions later in the day. Best regards, Mick

Re: [osg-users] [osgCompute] Experiences with osgCompute

2011-09-21 Thread Mick Keller
a lot for your interest in using osgCompute. If you have more detailed questions feel free to ask. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42920#42920

Re: [osg-users] [osgCompute] TexSteramer fails in Cuda 4.0

2011-07-26 Thread Mick Keller
Hi Adun! We just updated the demo application with respect to the current osgCompute trunk. Please give it a try. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41626#41626

Re: [osg-users] [osgCompute] osgCompute - using 32bit osgCudaTexture2D

2010-07-16 Thread Mick Keller
the internal format correctly? Code: trgTexture-setInternalFormat( GL_RGBA32F_ARB ) Best regards, Mick[/code] SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30077#30077

Re: [osg-users] [osgPPU] Problems with resizing

2010-02-08 Thread Mick Keller
()-getStage()-setCameraRequiresSetUp( true ); // we have to ensure that the runCameraSetUp will be entered! } traverse(node,nv); } Best regards, Mick[/code] SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23792

Re: [osg-users] [osgCompute] Problems compiling osgCuda

2009-10-19 Thread Mick Keller
are testing osgCompute/osgCuda on a 64Bit Windows 7 machine. We will update the scripts as soon as we have a solution ready. Thanks and best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18384#18384

Re: [osg-users] [osgCompute] Problems compiling osgCuda

2009-10-15 Thread Mick Keller
to analyze the error at the moment. Could you please help us to fix this problem? Did you try to compile OSG and osgCompute/osgCuda in 32 Bit mode? Does this work for you? The cmake warnings sound very strange... Thanks and best regards, Mick SVT Group

Re: [osg-users] [osgCompute] Problems compiling osgCuda

2009-10-14 Thread Mick Keller
). This should fix your problem. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18250#18250 ___ osg-users mailing list osg-users

Re: [osg-users] [osgCompute] PostProcessGL

2009-10-05 Thread Mick Keller
don't know when a camera has updated a texture object. We are sorry for the lack of documentation up to now - but we are working on it :-) Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17882

Re: [osg-users] [osgCompute] Problem building osgCompute / osgCuda

2009-07-02 Thread Mick Keller
/osgcompute/. This directory should be also exported: export OSG_FILE_PATH=$OSG_FILE_PATH:$OSGCOMPUTE_FILE_PATH The data (e.g. the shader file S0_0.fsh) is needed by an osgCompute example which is built by default. If you need more help, please don't hesitate to ask. Best regards, Mick

Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2

2009-05-08 Thread Mick Keller
. If someone else needs help please don't hesitate to ask. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11696#11696 ___ osg-users mailing list osg-users

Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2

2009-05-06 Thread Mick
. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11501#11501 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] osgCuda / osgCompute now available

2009-04-20 Thread Mick
(http://www.openscenegraph.org/projects/osg/wiki/MailingLists) of OpenSceneGraph or go directly to the/this OpenSceneGraph forum (http://forum.openscenegraph.org/) which is synchronized with the mailing lists. Best regards, Mick SVT Group -- Read

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate two tagged

2009-04-15 Thread Mick
the 2.8.1 tag rc2 builds and runs fine on Windows XP MSVC8 (Visual Studio 2005). Also no problems with building the examples and using the upcoming osgCompute/osgCuda in multi-threaded applications. Thanks. Mick -- SVT Group -- Read this topic online here

Re: [osg-users] [3rdparty] osgCuda: Using CUDA in osg - Problem with Threading

2009-03-13 Thread Mick
Hi Robert, Robert Osfield wrote: With this in mind - osgCompute? osgComputation? well this sounds good. I guess we would prefer osgCompute (it's a bit shorter). I think we will change the namespaces by the beginning of next week. Best regards, Mick -- SVT Group -- Read

[osg-users] osgCuda: Using CUDA in osg - Problem with Threading

2009-03-11 Thread Mick
Hi, my name is Mick an I'm currently involved in a project we call osgCuda. osgCuda is based on osgPipe which can be added as a leaf node anywhere into the osg-scenegraph and which enables you to jump to the GPU for any kind of calculations using Nvidia's CUDA. The data manipulated by CUDA

Re: [osg-users] osgCuda: Using CUDA in osg - Problem with Threading

2009-03-11 Thread Mick
for our needs. Best regards, Mick -- SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8292#8292 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org