).
Thanks - of course you are right. I just updated the FIND-scripts which should
find the new lib (osgCudaStats) too.
Best regards,
Mick
SVT Group
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more and more difficult for us to keep new functions
in osgCompute compatible to the multi-threading of OSG viewer. Thus, for now we
stay with the single threaded version.
Best regards,
Mick
SVT Group
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Good morning!
Thanks JP for providing help.
Conan, osgCompute/osgCuda fits to your needs exactly. The links JP posted
should give you a good starting point.
Best regards,
Mick
SVT Group
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Hi JP,
thanks a lot for the diff. We will include it into the source soon.
The problem with the FindCuda-script is that we actually just tested it with 32
Bit machines. We need to take a closer look at this. Thank you!
Best regards,
Mick
SVT Group
@@
*
* The full license is in LICENSE file included with this distribution.
*/
+#include cstring
#include osg/Array
#include osgCuda/Memory
#include osgCuda/Geometry
...I just committed the changes to the trunk. Thank you.
The FindCuda-script has not been updated yet.
Best regards,
Mick
[/code
the viewer, I get an error stating that
setting the device when a process is active is not allowed.
What is the proper way/place to call cudaGLSetGLDevice in OSG?
CD
Thank you!
Cheers,
Conan
Best regards,
Mick
SVT Group
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Dear Zhen,
yes you are right. osgCompute::MAP_DEVICE_INDICES is already documented and it
will be included in the code in the upcoming release. We are sorry for any
confusion.
Best regards,
Mick
SVT Group
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Dear Bart,
thanks a lot for your very detailed annotations.
Many of your comments are based on the combination of CUDA and OSG which is
sometimes not an easy task since interoperability with GL is still tricky. We
try to answer the questions later in the day.
Best regards,
Mick
a lot for your interest in using osgCompute.
If you have more detailed questions feel free to ask.
Best regards,
Mick
SVT Group
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Hi Adun!
We just updated the demo application with respect to the current osgCompute
trunk. Please give it a try.
Best regards,
Mick
SVT Group
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the internal format correctly?
Code:
trgTexture-setInternalFormat( GL_RGBA32F_ARB )
Best regards,
Mick[/code]
SVT Group
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()-getStage()-setCameraRequiresSetUp( true );
// we have to ensure that the runCameraSetUp will be entered!
}
traverse(node,nv);
}
Best regards,
Mick[/code]
SVT Group
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are testing osgCompute/osgCuda on a 64Bit Windows 7 machine.
We will update the scripts as soon as we have a solution ready.
Thanks and best regards,
Mick
SVT Group
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to analyze the error at the moment.
Could you please help us to fix this problem? Did you try to compile OSG and
osgCompute/osgCuda in 32 Bit mode? Does this work for you?
The cmake warnings sound very strange...
Thanks and best regards,
Mick
SVT Group
). This should fix your problem.
Best regards,
Mick
SVT Group
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don't know when a camera
has updated a texture object. We are sorry for the lack of documentation up to
now - but we are working on it :-)
Best regards,
Mick
SVT Group
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/osgcompute/.
This directory should be also exported:
export OSG_FILE_PATH=$OSG_FILE_PATH:$OSGCOMPUTE_FILE_PATH
The data (e.g. the shader file S0_0.fsh) is needed by an osgCompute example
which is built by default.
If you need more help, please don't hesitate to ask.
Best regards,
Mick
.
If someone else needs help please don't hesitate to ask.
Best regards,
Mick
SVT Group
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osg-users
.
Best regards,
Mick
SVT Group
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http
(http://www.openscenegraph.org/projects/osg/wiki/MailingLists) of
OpenSceneGraph or go directly to the/this
OpenSceneGraph forum (http://forum.openscenegraph.org/) which is synchronized
with the mailing lists.
Best regards,
Mick
SVT Group
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Read
the 2.8.1 tag rc2 builds and runs fine on Windows XP MSVC8 (Visual Studio
2005). Also no problems with building the examples and using the upcoming
osgCompute/osgCuda in multi-threaded applications.
Thanks.
Mick
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Hi Robert,
Robert Osfield wrote:
With this in mind - osgCompute? osgComputation?
well this sounds good. I guess we would prefer osgCompute (it's a bit shorter).
I think we will change the namespaces by the beginning of next week.
Best regards,
Mick
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Hi,
my name is Mick an I'm currently involved in a project we call osgCuda.
osgCuda is based on osgPipe which can be added as a leaf node
anywhere into the osg-scenegraph and which enables you to jump to the
GPU for any kind of calculations using Nvidia's CUDA. The data
manipulated by CUDA
for our needs.
Best regards,
Mick
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