[osg-users] Realistic Explosions needed!

2008-05-28 Thread Neusch, Dominik, SDGE1
Hi, I am just programming a special effects module that uses OpenSceneGraph. What I need is an explosion or explosion effect that looks as good and realistic as possible. First thing I tried was the osgParticle::ExplosionEffect. Its ok, but I need something that looks like the explosion on the

Re: [osg-users] Problem with OSG Particle System

2008-05-20 Thread Neusch, Dominik, SDGE1
Hi Ulrich, Thanks for your fast reply. I absolutely agree with your suggestion and I modified my application. But when I change the osg::ref_ptrosg::Node to an osg::Node* it has no effect. I still have the same problem. Thanks, Dominic -Ursprüngliche Nachricht- Von: [EMAIL

[osg-users] Problem with OSG Particle System

2008-05-19 Thread Neusch, Dominik, SDGE1
Hi, I have a problem with the OpenSceneGraph particle system. I read tutorial 17 from the NPS Tutorials by Jason Sullivan ( http://faculty.nps.edu/jasullivan/osgTutorials/osgParticle.htm) and the new summary about loading particle systems from a file (