Hi,
I am just programming a special effects module that uses OpenSceneGraph.
What I need is an explosion or explosion effect that looks as good and
realistic as possible. First thing I tried was the
osgParticle::ExplosionEffect. Its ok, but I need something that looks
like the explosion on the
Hi Ulrich,
Thanks for your fast reply.
I absolutely agree with your suggestion and I modified my application. But when
I change the osg::ref_ptrosg::Node to an osg::Node* it has no effect. I still
have the same problem.
Thanks,
Dominic
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Hi,
I have a problem with the OpenSceneGraph particle system.
I read tutorial 17 from the NPS Tutorials by Jason Sullivan (
http://faculty.nps.edu/jasullivan/osgTutorials/osgParticle.htm) and the
new summary about loading particle systems from a file (
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