Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Peter Bear
I've been doing some thought of this kind of stuff myself, and it was actually a part of the reason I was considering hopping over to Ogre3D. I would actually suggest however taking a look at Light Indexed Deferred Rendering or Inferred Rendering as possible alternate implementations however, wh

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-20 Thread Peter Bear
libRocket has an integration plugin (osgLibRocket) in the dtEntity trunk, the project page for dtEntity is: https://code.google.com/p/dtentity/ Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48385#48385 _

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-10 Thread Peter Bear
Hi, Here's how I can reproduce the segfault. Move everything but the f16dj.osg file from the folder, drop the other contents a few folders out, say up one directory, and in a new folder called f16dj_backup. Next, change directory in to the folder with f16dj.osg (and only f16dj.osg, no other fi

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-09 Thread Peter Bear
robertosfield wrote: > Hi Peter, > > On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear <> wrote: > > > I found what was causing it actually. For some reason, if the textures > > referenced by the model are not in the same folder as the OSG file you are > > conv

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-08 Thread Peter Bear
robertosfield wrote: > Hi Peter, > > There really isn't anything we can comment on without an example file > that reproduces the problem. Without a problem test model the next > best thing would be a stack trace of the crash. > > Thanks, > Robert. > > On

[osg-users] osgconv segfaults exporting to ac3d

2010-11-06 Thread Peter Bear
Hi, I have been trying to convert some files over to AC3D format using osgconv from the .osg file format. In the process, I have found that both the latest trunk, and 2.8.3 both segfault when trying to convert to AC3D. I have confirmed this with both Linux and Windows, and it appears to be somet

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-06-18 Thread Peter Bear
Alright, understood. I've tried using the .2 SDK now and for some reason it's not detecting that either. Any ideas? Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29166#29166 ___ osg-us

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-06-18 Thread Peter Bear
Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@list

[osg-users] Osgconv generated DAE file not parseable

2010-06-16 Thread Peter Bear
Hi, For some reason, 3ds Max is not able to parse the DAE file generated by OSGConv from a .osg file. Does anyone know how to fix this. I am using the SVN trunk of OSG with 3ds Max 2011 64 bit and the latest FBX plugin. Thank you! Cheers, Peter -- Read this topic online here: h

Re: [osg-users] Osgconv dae plugin not found

2010-06-16 Thread Peter Bear
It finally converted, but when trying to load it in to 3ds Max I get: While reading or writing a file the following notifications have been raised. -ERROR: Unable to parse xml/dae file Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.ph

Re: [osg-users] Osgconv dae plugin not found

2010-06-16 Thread Peter Bear
It's looking in plugin folder 2.9.7 instead of 2.9.8 for some reason. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29000#29000 ___ osg-users mailing list osg-users@lists.openscenegrap

[osg-users] Osgconv dae plugin not found

2010-06-15 Thread Peter Bear
Hi, when I try to load convert a file from .osg format to .dae format using osgconv, it returns the error: "could not find the plugin to write nodes to file "insertfilehere.dae"" I have already added the plugins bin folder and the osg bin folder to the path, and have no idea why it isn't working

Re: [osg-users] How to apply shaders to parts of models

2010-06-11 Thread Peter Bear
Thanks, that explains a lot. Also, sorry about taking so long to reply, life has been a bit chaotic lately. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28843#28843 ___ osg-users mail

[osg-users] How to apply shaders to parts of models

2010-06-06 Thread Peter Bear
Hi, I was wondering how models have shaders applied in OSG. Yes I know normally a 3d modeler would know this, but I'm a programmer, not a modeler. More specifically I am wondering how shaders are applied to certain parts of models. An example of this would be applying a shader to say, the metal

Re: [osg-users] A thought regarding GL3 and GL2 versions of OSG

2010-05-28 Thread Peter Bear
Thanks, that clears that up. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28329#28329 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/lis

[osg-users] A thought regarding GL3 and GL2 versions of OSG

2010-05-25 Thread Peter Bear
Hey, I had a thought regarding use of the OSG GL3 and GL2 libraries. GL3 will not work on older video cards, but GL2 will. Would it be possible to change the compile setup for OSG so that you can have a GL2 library and a GL3 library side by side. This would allow for use of GL3 if your video ca

[osg-users] Custom file type loading?

2010-03-18 Thread Peter Bear
Hi, I was wondering if anyone would be able to point me in the right direction as to how to add support to load custom file types not currently supported by OSG. I've been looking for a while and haven't turned much up that appears to be of use. Thank you! Cheers, Peter -- Rea

Re: [osg-users] [osgOcean] osgOcean Geometry

2010-02-05 Thread Peter Bear
confess it's not a priority at this time, as you can see my progress > is very slow at the moment.  > > > Regards, > > > Kim. > > > On 5 February 2010 01:36, Peter Bear < ()> wrote: > > > Question, would that change make it possible to

Re: [osg-users] [osgOcean] osgOcean Geometry

2010-02-04 Thread Peter Bear
Question, would that change make it possible to make a round earth using osgOcean. I noticed it talking about tiles in that post and it sparked my interest. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23706#23706 ___

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-12-14 Thread Peter Bear
> not do so, and you have to do this manually. > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > > Peter Bear wrote: > > > Just for the search function :) > > >

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-12-12 Thread Peter Bear
Just for the search function :) If you get errors like this: error C2039: 'glBegin' : is not a member of '`global namespace'' error C3861: 'glBegin': identifier not found error C2039: 'glEnd' : is not a member of '`global namespace'' error C3861: 'glEnd': identifier not found turn off everythin

Re: [osg-users] [osgOcean] Wake effects?

2009-11-25 Thread Peter Bear
Would it be possible to implement sort of a config option with 2 or more shaders for multiple quality levels? This would allow for the use of one shader if you have a more powerful card, or another shader for an older card. Peter -- Read this topic online here: http://forum.opens

Re: [osg-users] Question about possible changes between 2.6 and 2.8.2

2009-10-26 Thread Peter Bear
ome reason, so go check what you app is linking > against and make sure all the correct libs are in the right places > w.r.t project files. > > Robert. > > On Mon, Oct 26, 2009 at 2:19 AM, Peter Bear <> wrote: > > > Hi, > > I'm working with a project righ

[osg-users] Question about possible changes between 2.6 and 2.8.2

2009-10-25 Thread Peter Bear
Hi, I'm working with a project right now, and it was using 2.6, and it was compiling fine until I implemented the shadow code using osgShadow, however I seem to have fixed the link errors from shadows by updating the OSG Libraries to 2.8.2 from 2.6, however now I get these linker errors: Code:

Re: [osg-users] [3rdparty] osgOcean multiple shader blending

2009-10-14 Thread Peter Bear
Thanks for the info. Just out of curiosity, is there any chance that the water will be translucent in the future? Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18282#18282 ___ osg-use

[osg-users] [3rdparty] osgOcean multiple shader blending

2009-10-14 Thread Peter Bear
Hi, I was wondering if it was possible using osgOcean to blend between water areas different shaders, for instance, if you are flying from New Jersey to the Bahamas, you obviously won't see the same level of ocean cleanness in the two areas. I was wondering if it was possible using osgOcean to s

Re: [osg-users] OSG 2.8.2 rpms for Centos 5 and RedHat 5

2009-08-21 Thread Peter Bear
Hi, results show: [r...@pciii pciii]# rpm -qa | grep curl libcurl-7.19.4-9.fc11.i586 libcurl-7.19.4-9.fc11.x86_64 curl-7.19.4-9.fc11.x86_64 [r...@pciii pciii]# Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16580#16580 _

Re: [osg-users] OSG 2.8.2 rpms for Centos 5 and RedHat 5

2009-08-19 Thread Peter Bear
Hi, I got the error "libcurl.so.3()(64bit) is needed by package OpenSceneGraph-libs-2.8.2-1.x86_64 (/OpenSceneGraph-libs-2.8.2-1.x86_64)" while installing the libraries, and yes, I have checked and yum says curl is installed. Cheers, Peter -- Read this topic online here: http:

Re: [osg-users] Rendering forests

2009-08-17 Thread Peter Bear
xisting data so I can't say anything specific in > recommendations. > > Robert. > > On Mon, Aug 17, 2009 at 1:09 AM, Peter Bear<> wrote: > > > Hi, anyone know if there's a paged geometry plugin out there or in the > > works for OSG? I was hopi

[osg-users] Paged Geometry?

2009-08-16 Thread Peter Bear
Hi, anyone know if there's a paged geometry plugin out there or in the works for OSG? I was hoping for something like this to assist in the rendering of terrain features such as forests, vegetation and things like that. Thank you! Cheers, Peter -- Read this topic online here: ht

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-08-13 Thread Peter Bear
Kim Bale wrote: > Hi Peter, > > What version of OSG are you compiling against? > > Regards, > > Kim. > > 2009/8/12 Peter Bear <>: > > > OK, I'm using Fedora 11 now, as i got sick of the issues i was having on > > the laptop using v

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-08-12 Thread Peter Bear
OK, I'm using Fedora 11 now, as i got sick of the issues i was having on the laptop using vs, so now I got it to get past the cmake section, but when I try to make the 1.0 zip, i get: [r...@pciii bin]# make install Scanning dependencies of target osgOcean [ 5%] Building CXX object src/osgOcean

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-08-09 Thread Peter Bear
IIRC MS changed the syntax rules in 2008 or 2008 sp1 Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16022#16022 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://list

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-08-09 Thread Peter Bear
I have a gut feeling the issues are caused by the changes in syntax in vs 2008. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16017#16017 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-08-09 Thread Peter Bear
My guess is it's something involving changes from vs 05 to vs08 Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16016#16016 ___ osg-users mailing list osg-users@lists.openscenegraph.org h

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-08-08 Thread Peter Bear
VS 05 is VS 8.0, and VS 08 is VS 9.0 or at least thats what it installs as -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16007#16007 ___ osg-users mailing list osg-users@lists.openscenegraph.org