I've been doing some thought of this kind of stuff myself, and it was actually
a part of the reason I was considering hopping over to Ogre3D. I would actually
suggest however taking a look at Light Indexed Deferred Rendering or Inferred
Rendering as possible alternate implementations however, wh
libRocket has an integration plugin (osgLibRocket) in the dtEntity trunk, the
project page for dtEntity is: https://code.google.com/p/dtentity/
Cheers,
Peter
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Hi,
Here's how I can reproduce the segfault.
Move everything but the f16dj.osg file from the folder, drop the other contents
a few folders out, say up one directory, and in a new folder called
f16dj_backup. Next, change directory in to the folder with f16dj.osg (and only
f16dj.osg, no other fi
robertosfield wrote:
> Hi Peter,
>
> On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear <> wrote:
>
> > I found what was causing it actually. For some reason, if the textures
> > referenced by the model are not in the same folder as the OSG file you are
> > conv
robertosfield wrote:
> Hi Peter,
>
> There really isn't anything we can comment on without an example file
> that reproduces the problem. Without a problem test model the next
> best thing would be a stack trace of the crash.
>
> Thanks,
> Robert.
>
> On
Hi, I have been trying to convert some files over to AC3D format using osgconv
from the .osg file format. In the process, I have found that both the latest
trunk, and 2.8.3 both segfault when trying to convert to AC3D. I have confirmed
this with both Linux and Windows, and it appears to be somet
Alright, understood. I've tried using the .2 SDK now and for some reason it's
not detecting that either. Any ideas?
Cheers,
Peter
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Hi, I feel I should point out that the newest SDK, 2011.3 is having the same
issue.
Cheers,
Peter
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Hi,
For some reason, 3ds Max is not able to parse the DAE file generated by OSGConv
from a .osg file. Does anyone know how to fix this. I am using the SVN trunk of
OSG with 3ds Max 2011 64 bit and the latest FBX plugin.
Thank you!
Cheers,
Peter
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It finally converted, but when trying to load it in to 3ds Max I get:
While reading or writing a file the following notifications have been raised.
-ERROR: Unable to parse xml/dae file
Cheers,
Peter
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It's looking in plugin folder 2.9.7 instead of 2.9.8 for some reason.
Cheers,
Peter
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Hi, when I try to load convert a file from .osg format to .dae format using
osgconv, it returns the error: "could not find the plugin to write nodes to
file "insertfilehere.dae"" I have already added the plugins bin folder and the
osg bin folder to the path, and have no idea why it isn't working
Thanks, that explains a lot. Also, sorry about taking so long to reply, life
has been a bit chaotic lately.
Cheers,
Peter
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Hi, I was wondering how models have shaders applied in OSG. Yes I know normally
a 3d modeler would know this, but I'm a programmer, not a modeler. More
specifically I am wondering how shaders are applied to certain parts of models.
An example of this would be applying a shader to say, the metal
Thanks, that clears that up.
Cheers,
Peter
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Hey,
I had a thought regarding use of the OSG GL3 and GL2 libraries. GL3 will not
work on older video cards, but GL2 will. Would it be possible to change the
compile setup for OSG so that you can have a GL2 library and a GL3 library side
by side. This would allow for use of GL3 if your video ca
Hi, I was wondering if anyone would be able to point me in the right direction
as to how to add support to load custom file types not currently supported by
OSG. I've been looking for a while and haven't turned much up that appears to
be of use.
Thank you!
Cheers,
Peter
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confess it's not a priority at this time, as you can see my progress
> is very slow at the moment.
>
>
> Regards,
>
>
> Kim.
>
>
> On 5 February 2010 01:36, Peter Bear < ()> wrote:
>
> > Question, would that change make it possible to
Question, would that change make it possible to make a round earth using
osgOcean. I noticed it talking about tiles in that post and it sparked my
interest.
Cheers,
Peter
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> not do so, and you have to do this manually.
>
> Paul Martz
> Skew Matrix Software LLC
> _http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
> +1 303 859 9466
>
>
>
> Peter Bear wrote:
>
> > Just for the search function :)
> >
>
Just for the search function :)
If you get errors like this:
error C2039: 'glBegin' : is not a member of '`global namespace''
error C3861: 'glBegin': identifier not found
error C2039: 'glEnd' : is not a member of '`global namespace''
error C3861: 'glEnd': identifier not found
turn off everythin
Would it be possible to implement sort of a config option with 2 or more
shaders for multiple quality levels? This would allow for the use of one shader
if you have a more powerful card, or another shader for an older card.
Peter
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ome reason, so go check what you app is linking
> against and make sure all the correct libs are in the right places
> w.r.t project files.
>
> Robert.
>
> On Mon, Oct 26, 2009 at 2:19 AM, Peter Bear <> wrote:
>
> > Hi,
> > I'm working with a project righ
Hi,
I'm working with a project right now, and it was using 2.6, and it was
compiling fine until I implemented the shadow code using osgShadow, however I
seem to have fixed the link errors from shadows by updating the OSG Libraries
to 2.8.2 from 2.6, however now I get these linker errors:
Code:
Thanks for the info. Just out of curiosity, is there any chance that the water
will be translucent in the future?
Cheers,
Peter
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Hi, I was wondering if it was possible using osgOcean to blend between water
areas different shaders, for instance, if you are flying from New Jersey to the
Bahamas, you obviously won't see the same level of ocean cleanness in the two
areas. I was wondering if it was possible using osgOcean to s
Hi,
results show:
[r...@pciii pciii]# rpm -qa | grep curl
libcurl-7.19.4-9.fc11.i586
libcurl-7.19.4-9.fc11.x86_64
curl-7.19.4-9.fc11.x86_64
[r...@pciii pciii]#
Cheers,
Peter
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Hi,
I got the error "libcurl.so.3()(64bit) is needed by package
OpenSceneGraph-libs-2.8.2-1.x86_64 (/OpenSceneGraph-libs-2.8.2-1.x86_64)" while
installing the libraries, and yes, I have checked and yum says curl is
installed.
Cheers,
Peter
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xisting data so I can't say anything specific in
> recommendations.
>
> Robert.
>
> On Mon, Aug 17, 2009 at 1:09 AM, Peter Bear<> wrote:
>
> > Hi, anyone know if there's a paged geometry plugin out there or in the
> > works for OSG? I was hopi
Hi, anyone know if there's a paged geometry plugin out there or in the works
for OSG? I was hoping for something like this to assist in the rendering of
terrain features such as forests, vegetation and things like that.
Thank you!
Cheers,
Peter
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Kim Bale wrote:
> Hi Peter,
>
> What version of OSG are you compiling against?
>
> Regards,
>
> Kim.
>
> 2009/8/12 Peter Bear <>:
>
> > OK, I'm using Fedora 11 now, as i got sick of the issues i was having on
> > the laptop using v
OK, I'm using Fedora 11 now, as i got sick of the issues i was having on the
laptop using vs, so now I got it to get past the cmake section, but when I try
to make the 1.0 zip, i get:
[r...@pciii bin]# make install
Scanning dependencies of target osgOcean
[ 5%] Building CXX object
src/osgOcean
IIRC MS changed the syntax rules in 2008 or 2008 sp1
Cheers,
Peter
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I have a gut feeling the issues are caused by the changes in syntax in vs 2008.
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My guess is it's something involving changes from vs 05 to vs08
Cheers,
Peter
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h
VS 05 is VS 8.0, and VS 08 is VS 9.0
or at least thats what it installs as
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