,
Ben
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*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Robert Hansford
*Sent:* Wednesday, December 19, 2007 3:26 PM
*To:* osg-users@lists.openscenegraph.org
*Subject:* [osg-users] osgFX and RTT?
Hi all,
For one of the projects
see any reason why one would implement an osgFX::Effect using
RTT. The idea of osgFX is that you decorate the subgraph that you
want the effect on, this could be the whole scene, or just a single
object.
Robert.
On Dec 19, 2007 9:25 PM, Robert Hansford [EMAIL PROTECTED] wrote:
Hi all
Hi all,
For one of the projects I'm working on I need to have several render passes
which operate on the rendered scene as a texture. I was wondering if I
could base the implementations on the osgFX::Effect class. I know the
existing effects are all based around simply using different statesets,
Hi all,
Does anyone have any experience working with the DIS protocol (
http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation) or
something similar? I have to rewrite our OSG application to render a scene
described/updated via DIS and I'm unsure of the best way to go about it
(from a
Hi all,
I'm writing a little application which renders images to texture and passes
them out to a Matlab program. So far it all works fine, but I was wondering
if there is any way I can get rid of the window that appears when the
application is running. It doesn't display anything as the only
Hi all,
I'm in the process of redesigning our OSG application (the current
version is little better than a proof-of-principle prototype, and
wasn't written by me) and I'm trying to sort out how the threads will
interact. The application has to render imagery from one or more
views of a common
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