Hi there,

Here is a Nebie Question:
I'm looking for a way to detect edges in a scene. 
Let's say i have a scene consiting of simple obstacles like qubes standing 
around and I want to find all edges of the qubes  (to calculate 
bending/refraction effects around the obstacle. In my current scene these 
obstacles are not added as nodes or even geometries. I only can read the 
complete scene as a hole. I don't have information about the obstacles itself. 
Is there any rendering routine that can help here? 

Right now I only know ho to intersect with the surface polygons but from then 
on I'm lost. 

Perhaps someone can help here?
Thank you!

Cheers,
Rolbertus

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62038#62038





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