Hi there, Here is a Nebie Question: I'm looking for a way to detect edges in a scene. Let's say i have a scene consiting of simple obstacles like qubes standing around and I want to find all edges of the qubes (to calculate bending/refraction effects around the obstacle. In my current scene these obstacles are not added as nodes or even geometries. I only can read the complete scene as a hole. I don't have information about the obstacles itself. Is there any rendering routine that can help here?
Right now I only know ho to intersect with the surface polygons but from then on I'm lost. Perhaps someone can help here? Thank you! Cheers, Rolbertus ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62038#62038 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org