It is weird... I've accessed the value with
getUseModelViewAndProjectionUniforms() and it's set to true.
:S
Cheers,
Rubén
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Hi,
Thanks for your reply!
Well, I've tried with the "osg_" uniforms instead of the typical "gl_" uniforms.
Still not good. My model appears but the camera matrix uniform just doesn't
update by using
Code:
_viewer->getCamera()->setViewMatrix(osgMat);
The shader I am using is:
Code:
stat
Hi there,
This should be a quick one. I am using OSG compiled for Android OpenGL ES 2.0.
I have my app up and running on the device. My shaders for the object I am
displaying doesn't do anything special, but it works just fine.
My problem is, I need to update the camera matrix manually, this mea
Hi,
just a quick one... (I was not sure whether I should have posted it here or
somewhere else. anyway...)
I was testing the example application for OpenGL ES 2.0 and worked flawlessly
using the Android 2.2 SDK. I tested on a Samsung Galaxy Tablet.
I am testing now, using the Android 3.1 SDK fo
adb shell
certainly the way to go...
Thanks!
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Hi there,
I am new to Android and fairly new to OSG. I recently managed to compile
Android for OpenGL ES 2.0 on Ubuntu Linux 11.04 following
http://forum.openscenegraph.org/viewtopic.php?t=8774.
Everything worked fine and now I get "the OSG blue screen" on my device
already.
I am attempting
Cool, thanks!
Good luck with your project!
Cheers,
Rubén
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Hi again,
> Have fun with Osg and Android.
Thanks, I'll do my best :P
I've been checking out the android examples, both osgAndroidExampleGLES1 and
osgAndroidExampleGLES2.
No problem with osgAndroidExampleGLES1 :)
But when it comes to do the same thing with osgAndroidExampleGLES2, I am not
Hi,
Thanks a lot for your reply.
I tried with the changes that you suggested and still didn't work using the
graphic frontend for cmake.
Using the console, everything fine.
(I used r6, and got osg from trunk).
Thanks again!
Cheers,
ruben
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Hi,
I am having some trouble compiling osg for Android...
These are the options I pick with cmake:
Code:
OSG_GL1_AVAILABLEOFF
OSG_GL2_AVAILABLEOFF
OSG_GL3_AVAILABLEOFF
OSG_GLES1_AVAILABLE OFF
OSG_GLES2_AVAILABLE ON
OPENGL_INCLUDE /home/rubn/data/android/gl/k
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