Yeah I did try that and it didn't work either. However, for some strange reason
if I call the closing routine once when the window is created, and then again
when I want it closed it works fine. Weird, I'm still trying to wrap my brain
around what is going on. Thanks for the response! Have a goo
Hey all,
I've been searching the forums this afternoon and can't seem to find the answer
to my question. I have a viewer setup with the following:
rViewer = new osgViewer::Viewer();
wm = new osgWidget::WindowManager(rViewer, width, height,
MASK_2D, osgWidget::WindowManager::PD_NONE);
Hey guys,
Thanks for the responses. Once I added UV mapping everything worked fine.
However I guess I'm unclear as to how to repeat an image over the surface of an
object with UV mapping. I will keep playing with it to see what I come up with.
Thanks again, you guys rock!
-Russ
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I'm having issues exporting textured objects to .osg with blender. Generally
when I export and view them with osgviewer or osganimationviewer i don't get
the total image as a texture, I just end up with a color as the texture. If I
try to texture something with the lz.rgb image from OpenScene-Da
Hey everyone,
I've been experimenting with Blender Fluid simulations but I'm having issues
with the blender exporter. All of the objects export except the actual fluid. I
was hoping someone's had some experience with this or can confirm this isn't a
possibility.
Thanks in advance!
Russ
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Hey Cedric,
I seem to be experiencing different results when I construct an animation in
one view (numpad 7) vs another (numpad 1). When I work in the latter I get the
expected results, otherwise it animates but unexpectedly. I suppose this is a
non-issue now that I have figured out how to make
Hey everyone,
I've been out of the loop for quite a while but I have picked back up a project
of mine. I have some models in blender that I want to animate for use in my app
but when I export them using the newest OSG exporter (thanks to Cedric!) I
don't get the results I'd hoped for using osgan
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