Re: [osg-users] Multiple Windows

2009-10-13 Thread Russell Morris
Yeah I did try that and it didn't work either. However, for some strange reason if I call the closing routine once when the window is created, and then again when I want it closed it works fine. Weird, I'm still trying to wrap my brain around what is going on. Thanks for the response! Have a goo

[osg-users] Multiple Windows

2009-10-12 Thread Russell Morris
Hey all, I've been searching the forums this afternoon and can't seem to find the answer to my question. I have a viewer setup with the following: rViewer = new osgViewer::Viewer(); wm = new osgWidget::WindowManager(rViewer, width, height, MASK_2D, osgWidget::WindowManager::PD_NONE);

Re: [osg-users] Blender Export & Textures

2009-10-05 Thread Russell Morris
Hey guys, Thanks for the responses. Once I added UV mapping everything worked fine. However I guess I'm unclear as to how to repeat an image over the surface of an object with UV mapping. I will keep playing with it to see what I come up with. Thanks again, you guys rock! -Russ ---

[osg-users] Blender Export & Textures

2009-10-04 Thread Russell Morris
I'm having issues exporting textured objects to .osg with blender. Generally when I export and view them with osgviewer or osganimationviewer i don't get the total image as a texture, I just end up with a color as the texture. If I try to texture something with the lz.rgb image from OpenScene-Da

[osg-users] osgAnimation & Blender Fluids

2009-09-27 Thread Russell Morris
Hey everyone, I've been experimenting with Blender Fluid simulations but I'm having issues with the blender exporter. All of the objects export except the actual fluid. I was hoping someone's had some experience with this or can confirm this isn't a possibility. Thanks in advance! Russ --

Re: [osg-users] [3rdparty] Blender3d & osgAnimation

2009-09-09 Thread Russell Morris
Hey Cedric, I seem to be experiencing different results when I construct an animation in one view (numpad 7) vs another (numpad 1). When I work in the latter I get the expected results, otherwise it animates but unexpectedly. I suppose this is a non-issue now that I have figured out how to make

[osg-users] [3rdparty] Blender3d & osgAnimation

2009-09-08 Thread Russell Morris
Hey everyone, I've been out of the loop for quite a while but I have picked back up a project of mine. I have some models in blender that I want to animate for use in my app but when I export them using the newest OSG exporter (thanks to Cedric!) I don't get the results I'd hoped for using osgan