Thanks. I found the OpenThreads setting after digging more into how the build
actually works. I had only loaded the OSG CMakeLists before.
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Okay, after more tinkering I have it linking. I'm still not entirely sure what
all the macros should be. If I use USE_DOTOSGWRAPPER_LIBRARY() for anything, I
get link errors again.
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Ok, so after "fixing" things, I'm up to 8010 linker errors. Obviously I don't
understand this!
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I've been searching the forums and web and can't figure out how to statically
link OSG with my code.
I've managed to build OSG statically but not OpenThreads. There is no
DYNAMIC_OPENTHREADS option as mentioned in several places.
I can't find documentation on the various USE_* macros for enabl
Is it possible to specify which version of OpenGL is being used? I do a lot of
development inside a VM and it doesn't quite have the GL capabilities of my
actual hardware.
Thanks.
Scott
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Riccardo Corsi wrote:
>
> * duktape: http://duktape.org/ (http://duktape.org/)
>
Thanks! Hadn't run across Duktape yet. Looks interesting!
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Thanks for the detailed reply. I did look over the Lua plugin and learned
quickly that I don't know enough about OSG to make sense of it yet! :-)
robertosfield wrote:
>
> If I were to tackle javascript integration I'd probably look for
> another route than using V8, for instance that are now
robertosfield wrote:
>
> Do you have a need for V8 support?
>
I'm new around here, but I plan on using V8 extensively with my current
project. Would it be hard to revive the plugin?
Don't do a ton of work for one user. Just curious.
Thanks!
Scott
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