Re: [osg-users] Statically linking everything.

2016-02-16 Thread Scott Duensing
Thanks. I found the OpenThreads setting after digging more into how the build actually works. I had only loaded the OSG CMakeLists before. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66304#66304 ___

Re: [osg-users] Statically linking everything.

2016-02-15 Thread Scott Duensing
Okay, after more tinkering I have it linking. I'm still not entirely sure what all the macros should be. If I use USE_DOTOSGWRAPPER_LIBRARY() for anything, I get link errors again. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66296#66296

Re: [osg-users] Statically linking everything.

2016-02-15 Thread Scott Duensing
Ok, so after "fixing" things, I'm up to 8010 linker errors. Obviously I don't understand this! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66294#66294 ___ osg-users mailing list osg-users@lists.o

[osg-users] Statically linking everything.

2016-02-15 Thread Scott Duensing
I've been searching the forums and web and can't figure out how to statically link OSG with my code. I've managed to build OSG statically but not OpenThreads. There is no DYNAMIC_OPENTHREADS option as mentioned in several places. I can't find documentation on the various USE_* macros for enabl

[osg-users] Controlling the version of OpenGL used.

2016-02-08 Thread Scott Duensing
Is it possible to specify which version of OpenGL is being used? I do a lot of development inside a VM and it doesn't quite have the GL capabilities of my actual hardware. Thanks. Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66238#66

Re: [osg-users] [osgPlugins] plugin v8 in version 3.3.1

2016-01-26 Thread Scott Duensing
Riccardo Corsi wrote: > > * duktape: http://duktape.org/ (http://duktape.org/) > Thanks! Hadn't run across Duktape yet. Looks interesting! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66141#66141 ___

Re: [osg-users] [osgPlugins] plugin v8 in version 3.3.1

2016-01-25 Thread Scott Duensing
Thanks for the detailed reply. I did look over the Lua plugin and learned quickly that I don't know enough about OSG to make sense of it yet! :-) robertosfield wrote: > > If I were to tackle javascript integration I'd probably look for > another route than using V8, for instance that are now

Re: [osg-users] [osgPlugins] plugin v8 in version 3.3.1

2016-01-24 Thread Scott Duensing
robertosfield wrote: > > Do you have a need for V8 support? > I'm new around here, but I plan on using V8 extensively with my current project. Would it be hard to revive the plugin? Don't do a ton of work for one user. Just curious. Thanks! Scott -- Read this topic on