Hi,
Thank you very much! This solved my problem.
Cheers,
Serkan
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J.P. Delport wrote:
> Hi,
>
> I've recently been fiddling/debugging with a similar setup, nl RTT to
> osgCuda. From what I've seen in the code (r314) the copy step is missing
> for osgCompute::MAP_DEVICE_SOURCE. Allocation of a copy happens, but if
> the texture does not have an osg::Image, no
Hi,
First of all thanks for the great work you've benn doing so far. I'm trying to
build up a post processing setup using osgCompute but I have some problems.
This is how my scene graph looks like:
Computation (Render before children)
|-> Camera (Relative, attached MRT textures and using FBO)
|.
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